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Searched refs:anv_multialloc_add (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/intel/vulkan/
Danv_pass.c63 anv_multialloc_add(&ma, &pass, 1); in anv_CreateRenderPass()
64 anv_multialloc_add(&ma, &subpasses, pCreateInfo->subpassCount); in anv_CreateRenderPass()
65 anv_multialloc_add(&ma, &attachments, pCreateInfo->attachmentCount); in anv_CreateRenderPass()
66 anv_multialloc_add(&ma, &subpass_flushes, pCreateInfo->subpassCount + 1); in anv_CreateRenderPass()
74 anv_multialloc_add(&ma, &subpass_attachments, subpass_attachment_count); in anv_CreateRenderPass()
Danv_pipeline_cache.c44 anv_multialloc_add(&ma, &shader, 1); in anv_shader_bin_create()
47 anv_multialloc_add(&ma, &prog_data_param, prog_data_in->nr_params); in anv_shader_bin_create()
48 anv_multialloc_add(&ma, &surface_to_descriptor, in anv_shader_bin_create()
50 anv_multialloc_add(&ma, &sampler_to_descriptor, in anv_shader_bin_create()
Danv_descriptor_set.c61 anv_multialloc_add(&ma, &set_layout, 1); in anv_CreateDescriptorSetLayout()
62 anv_multialloc_add(&ma, &bindings, max_binding + 1); in anv_CreateDescriptorSetLayout()
63 anv_multialloc_add(&ma, &samplers, immutable_sampler_count); in anv_CreateDescriptorSetLayout()
Danv_private.h435 #define anv_multialloc_add(_ma, _ptr, _count) \ macro