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Searched refs:appendTextureLookup (Results 1 – 22 of 22) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, in appendTextureLookup() function in GrGLSLShaderBuilder
79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() function in GrGLSLShaderBuilder
84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup()
95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
DGrGLSLShaderBuilder.h35 void appendTextureLookup(SkString* out,
41 void appendTextureLookup(SamplerHandle,
DGrGLSLXferProcessor.cpp81 fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord", in emitCode()
/external/skqp/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, in appendTextureLookup() function in GrGLSLShaderBuilder
79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() function in GrGLSLShaderBuilder
84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup()
95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
DGrGLSLShaderBuilder.h35 void appendTextureLookup(SkString* out,
41 void appendTextureLookup(SamplerHandle,
DGrGLSLXferProcessor.cpp81 fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord", in emitCode()
/external/skia/src/gpu/effects/
DGrAtlasedShaderHelpers.h64 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, in append_multitexture_lookup()
69 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName, in append_multitexture_lookup()
DGrGaussianConvolutionFragmentProcessor.cpp109 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coordSampled"); in emitCode()
/external/skqp/src/gpu/effects/
DGrAtlasedShaderHelpers.h64 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, in append_multitexture_lookup()
69 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName, in append_multitexture_lookup()
DGrGaussianConvolutionFragmentProcessor.cpp109 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coordSampled"); in emitCode()
/external/skqp/src/effects/
DSkTableColorFilter.cpp365 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str()); in emitCode()
370 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str()); in emitCode()
375 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str()); in emitCode()
380 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str()); in emitCode()
/external/skia/src/effects/
DSkTableColorFilter.cpp366 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str()); in emitCode()
371 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str()); in emitCode()
376 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str()); in emitCode()
381 fragBuilder->appendTextureLookup(args.fTexSamplers[0], coord.c_str()); in emitCode()
/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp920 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode()
931 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode()
956 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), in emitCode()
968 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), in emitCode()
984 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), in emitCode()
996 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), in emitCode()
1284 … fragBuilder->appendTextureLookup(&permCode, args.fTexSamplers[0], "float2(fract(x / 256.0), 0.0)", in emitCode()
1297 … fragBuilder->appendTextureLookup(&gradCode, args.fTexSamplers[1], "float2(fract(x / 16.0), 0.0)", in emitCode()
/external/skqp/src/shaders/
DSkPerlinNoiseShader.cpp919 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode()
930 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), in emitCode()
955 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), in emitCode()
967 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), in emitCode()
983 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), in emitCode()
995 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), in emitCode()
1283 … fragBuilder->appendTextureLookup(&permCode, args.fTexSamplers[0], "float2(fract(x / 256.0), 0.0)", in emitCode()
1296 … fragBuilder->appendTextureLookup(&gradCode, args.fTexSamplers[1], "float2(fract(x / 16.0), 0.0)", in emitCode()
/external/skia/src/gpu/ccpr/
DGrCCClipProcessor.cpp71 f->appendTextureLookup(args.fTexSamplers[0], "texcoord", kHalf2_GrSLType); in emitCode()
DGrCCPathProcessor.cpp230 f->appendTextureLookup(args.fTexSamplers[0], SkStringPrintf("%s.xy", texcoord.fsIn()).c_str(), in onEmitCode()
/external/skqp/src/gpu/ccpr/
DGrCCClipProcessor.cpp71 f->appendTextureLookup(args.fTexSamplers[0], "texcoord", kHalf2_GrSLType); in emitCode()
DGrCCPathProcessor.cpp227 f->appendTextureLookup(args.fTexSamplers[0], SkStringPrintf("%s.xy", texcoord.fsIn()).c_str(), in onEmitCode()
/external/skqp/src/effects/imagefilters/
DSkDisplacementMapEffect.cpp531 fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fTransformedCoords[0].c_str(), in emitCode()
DSkMorphologyImageFilter.cpp251 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord"); in emitCode()
/external/skia/src/effects/imagefilters/
DSkDisplacementMapEffect.cpp533 fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fTransformedCoords[0].c_str(), in emitCode()
DSkMorphologyImageFilter.cpp254 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord"); in emitCode()