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Searched refs:appendUniformDecls (Results 1 – 20 of 20) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLUniformHandler.h53 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
DGrGLUniformHandler.cpp91 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLUniformHandler
/external/skia/src/gpu/gl/
DGrGLUniformHandler.h52 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
DGrGLUniformHandler.cpp86 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLUniformHandler
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.h78 void appendUniformDecls(GrShaderFlags, SkString*) const override;
DGrMtlUniformHandler.mm282 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { function
/external/skia/src/gpu/glsl/
DGrGLSLUniformHandler.h91 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
DGrGLSLProgramBuilder.cpp363 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLSLProgramBuilder
364 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
DGrGLSLProgramBuilder.h52 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
DGrGLSLShaderBuilder.cpp247 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.h79 void appendUniformDecls(GrShaderFlags, SkString*) const override;
DGrMtlUniformHandler.mm284 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { function
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.h93 void appendUniformDecls(GrShaderFlags, SkString*) const override;
DGrVkUniformHandler.cpp301 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrVkUniformHandler
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h92 void appendUniformDecls(GrShaderFlags, SkString*) const override;
DGrVkUniformHandler.cpp296 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrVkUniformHandler
/external/skqp/src/gpu/glsl/
DGrGLSLUniformHandler.h113 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
DGrGLSLProgramBuilder.cpp348 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLSLProgramBuilder
349 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
DGrGLSLProgramBuilder.h46 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
DGrGLSLShaderBuilder.cpp247 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()