/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.h | 53 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
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D | GrGLUniformHandler.cpp | 91 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLUniformHandler
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.h | 52 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
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D | GrGLUniformHandler.cpp | 86 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLUniformHandler
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 78 void appendUniformDecls(GrShaderFlags, SkString*) const override;
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D | GrMtlUniformHandler.mm | 282 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { function
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/external/skia/src/gpu/glsl/ |
D | GrGLSLUniformHandler.h | 91 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
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D | GrGLSLProgramBuilder.cpp | 363 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLSLProgramBuilder 364 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
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D | GrGLSLProgramBuilder.h | 52 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
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D | GrGLSLShaderBuilder.cpp | 247 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()
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/external/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.h | 79 void appendUniformDecls(GrShaderFlags, SkString*) const override;
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D | GrMtlUniformHandler.mm | 284 void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { function
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.h | 93 void appendUniformDecls(GrShaderFlags, SkString*) const override;
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D | GrVkUniformHandler.cpp | 301 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrVkUniformHandler
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.h | 92 void appendUniformDecls(GrShaderFlags, SkString*) const override;
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D | GrVkUniformHandler.cpp | 296 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrVkUniformHandler
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLUniformHandler.h | 113 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
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D | GrGLSLProgramBuilder.cpp | 348 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLSLProgramBuilder 349 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
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D | GrGLSLProgramBuilder.h | 46 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
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D | GrGLSLShaderBuilder.cpp | 247 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()
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