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Searched refs:applyMap (Results 1 – 2 of 2) sorted by relevance

/external/deqp-deps/glslang/SPIRV/
DSPVRemapper.h244 void applyMap(); // remap per local name map
DSPVRemapper.cpp311 void spirvbin_t::applyMap() in applyMap() function in spv::spirvbin_t
1471 applyMap(); // Now remap each shader to the new IDs we've come up with in remap()