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Searched refs:applyUniformMatrix3x4fv (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h256 bool applyUniformMatrix3x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
DProgram.cpp1124 case GL_FLOAT_MAT3x4: applyUniformMatrix3x4fv(device, location, size, f); break; in applyUniforms()
2322 …bool Program::applyUniformMatrix3x4fv(Device *device, GLint location, GLsizei count, const GLfloat… in applyUniformMatrix3x4fv() function in es2::Program