Searched refs:applyUniformMatrix3x4fv (Results 1 – 2 of 2) sorted by relevance
256 bool applyUniformMatrix3x4fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
1124 case GL_FLOAT_MAT3x4: applyUniformMatrix3x4fv(device, location, size, f); break; in applyUniforms()2322 …bool Program::applyUniformMatrix3x4fv(Device *device, GLint location, GLsizei count, const GLfloat… in applyUniformMatrix3x4fv() function in es2::Program