Searched refs:applyUniformMatrix4x2fv (Results 1 – 2 of 2) sorted by relevance
258 bool applyUniformMatrix4x2fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
1125 case GL_FLOAT_MAT4x2: applyUniformMatrix4x2fv(device, location, size, f); break; in applyUniforms()2343 …bool Program::applyUniformMatrix4x2fv(Device *device, GLint location, GLsizei count, const GLfloat… in applyUniformMatrix4x2fv() function in es2::Program