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Searched refs:applyUniformMatrix4x3fv (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h259 bool applyUniformMatrix4x3fv(Device *device, GLint location, GLsizei count, const GLfloat *value);
DProgram.cpp1126 case GL_FLOAT_MAT4x3: applyUniformMatrix4x3fv(device, location, size, f); break; in applyUniforms()
2360 …bool Program::applyUniformMatrix4x3fv(Device *device, GLint location, GLsizei count, const GLfloat… in applyUniformMatrix4x3fv() function in es2::Program