Searched refs:areMatchingFields (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 1330 if(!areMatchingFields(input.fields, output.fields, input.name)) in linkVaryings() 1874 if(!areMatchingFields(uniform->fields, glslUniform.fields, uniform->name)) in defineUniform() 1920 return areMatchingFields(uniformStruct.fields, newUniformStruct.fields, newUniformStruct.name); in validateUniformStruct() 1982 …bool Program::areMatchingFields(const std::vector<glsl::ShaderVariable>& fields1, const std::vecto… in areMatchingFields() function in es2::Program 2008 if(!areMatchingFields(fields1[i].fields, fields2[i].fields, fields1[i].name)) in areMatchingFields()
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D | Program.h | 238 …bool areMatchingFields(const std::vector<glsl::ShaderVariable>& fields1, const std::vector<glsl::S…
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