Searched refs:argument_definition (Results 1 – 1 of 1) sorted by relevance
15196 …static const glw::GLchar* argument_definition = "uniform UNIFORM_TYPE UNIFORM_NAME;\nARGUMENT_DEFI… in prepareVertexShaderCode() local15201 const glw::GLuint argument_definition_length = (glw::GLuint)strlen(argument_definition); in prepareVertexShaderCode()15218 Utils::replaceToken(argument_definition_token, search_position, argument_definition, string); in prepareVertexShaderCode()