Searched refs:assemblyState (Results 1 – 1 of 1) sorted by relevance
258 const VkPipelineInputAssemblyStateCreateInfo* assemblyState = pCreateInfo->pInputAssemblyState; in GraphicsPipeline() local259 if((assemblyState->flags != 0) || in GraphicsPipeline()260 (assemblyState->primitiveRestartEnable != 0)) in GraphicsPipeline()265 context.drawType = Convert(assemblyState->topology); in GraphicsPipeline()