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Searched refs:assemblyState (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Vulkan/
DVkPipeline.cpp258 const VkPipelineInputAssemblyStateCreateInfo* assemblyState = pCreateInfo->pInputAssemblyState; in GraphicsPipeline() local
259 if((assemblyState->flags != 0) || in GraphicsPipeline()
260 (assemblyState->primitiveRestartEnable != 0)) in GraphicsPipeline()
265 context.drawType = Convert(assemblyState->topology); in GraphicsPipeline()