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Searched refs:attachShader (Results 1 – 25 of 109) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderNonarrayInput.cpp231 gl.attachShader(m_po_a_invalid, m_fs); in iterate()
232 gl.attachShader(m_po_a_invalid, m_gs_invalid_non_ib); in iterate()
233 gl.attachShader(m_po_a_invalid, m_vs_valid_non_ib); in iterate()
235 gl.attachShader(m_po_b_invalid, m_fs); in iterate()
236 gl.attachShader(m_po_b_invalid, m_gs_invalid_ib); in iterate()
237 gl.attachShader(m_po_b_invalid, m_vs_valid_ib); in iterate()
293 gl.attachShader(m_po_a_valid, m_fs); in iterate()
294 gl.attachShader(m_po_a_valid, m_gs_valid_non_ib); in iterate()
295 gl.attachShader(m_po_a_valid, m_vs_valid_non_ib); in iterate()
297 gl.attachShader(m_po_b_valid, m_fs); in iterate()
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DesextcGeometryShaderLinking.cpp206 gl.attachShader(m_po_id, m_fs_id); in iterate()
211 gl.attachShader(m_po_id, m_gs_id); in iterate()
488 gl.attachShader(m_po_id, m_fs_id); in iterate()
489 gl.attachShader(m_po_id, m_gs_id); in iterate()
490 gl.attachShader(m_po_id, m_vs_id); in iterate()
837 gl.attachShader(m_po_id, m_fs_id); in iterate()
838 gl.attachShader(m_po_id, m_gs_id); in iterate()
839 gl.attachShader(m_po_id, m_vs_id); in iterate()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp484 gl.attachShader(po_depth_preview_id, fs_depth_preview_id); in iterate()
485 gl.attachShader(po_depth_preview_id, vs_id); in iterate()
486 gl.attachShader(po_id, fs_id); in iterate()
487 gl.attachShader(po_id, vs_id); in iterate()
889 gl.attachShader(po_id, fs_id); in iterate()
890 gl.attachShader(po_id, vs_id); in iterate()
1529 gl.attachShader(po_draw_id, vs_draw_id); in iterate()
1530 gl.attachShader(po_draw_id, fs_draw_id); in iterate()
1535 gl.attachShader(po_verify_id, vs_verify_id); in iterate()
1536 gl.attachShader(po_verify_id, fs_draw_id); in iterate()
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Des31cTextureStorageMultisampleGetActiveUniformTests.cpp208 gl.attachShader(po_id, fs_id); in iterate()
209 gl.attachShader(po_id, vs_id); in iterate()
Des31cFramebufferNoAttachmentsTests.cpp562 gl.attachShader(m_program, m_vertex_shader); in iterate()
565 gl.attachShader(m_program, m_fragment_shader); in iterate()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp222 gl.attachShader(m_po_id, m_fs_id); in initTest()
223 gl.attachShader(m_po_id, m_tc_id); in initTest()
224 gl.attachShader(m_po_id, m_te_id); in initTest()
225 gl.attachShader(m_po_id, m_vs_id); in initTest()
DesextcTessellationShaderTCTE.cpp322 gl.attachShader(run.po_id, run.fs_id); in executeTestRun()
323 gl.attachShader(run.po_id, run.tcs_id); in executeTestRun()
324 gl.attachShader(run.po_id, run.tes_id); in executeTestRun()
325 gl.attachShader(run.po_id, run.vs_id); in executeTestRun()
329 gl.attachShader(run.po_id, run.gs_id); in executeTestRun()
1475 gl.attachShader(m_po_id, m_fs_id); in initTest()
1476 gl.attachShader(m_po_id, m_tcs_id); in initTest()
1477 gl.attachShader(m_po_id, m_tes_id); in initTest()
1478 gl.attachShader(m_po_id, m_vs_id); in initTest()
2533 gl.attachShader(run.po_id, shader); in initTestRun()
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DesextcTessellationShaderXFB.cpp529 gl.attachShader(m_po_id, m_fs_id); in initTest()
530 gl.attachShader(m_po_id, m_vs_id); in initTest()
724 gl.attachShader(m_po_id, m_gs_id); in iterate()
730 gl.attachShader(m_po_id, m_tc_id); in iterate()
736 gl.attachShader(m_po_id, m_te_id); in iterate()
DesextcTessellationShaderTessellation.cpp570 gl.attachShader(run.po_id, m_fs_id); in initRun()
571 gl.attachShader(run.po_id, run.tc_id); in initRun()
572 gl.attachShader(run.po_id, run.te_id); in initRun()
573 gl.attachShader(run.po_id, m_vs_id); in initRun()
1182 gl.attachShader(run.po_id, m_fs_id); in initRun()
1183 gl.attachShader(run.po_id, run.te_id); in initRun()
1184 gl.attachShader(run.po_id, m_vs_id); in initRun()
1185 gl.attachShader(run.po_id, run.tc_id); in initRun()
1939 gl.attachShader(test.po_id, m_fs_id); in initTestDescriptor()
1940 gl.attachShader(test.po_id, test.te_id); in initTestDescriptor()
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DesextcTessellationShaderVertexOrdering.cpp366 gl.attachShader(po_id, m_fs_id); in initTestIteration()
367 gl.attachShader(po_id, m_tc_id); in initTestIteration()
368 gl.attachShader(po_id, te_id); in initTestIteration()
369 gl.attachShader(po_id, m_vs_id); in initTestIteration()
DesextcTessellationShaderTriangles.cpp371 gl.attachShader(test.po_id, m_fs_id); in initTestDescriptor()
372 gl.attachShader(test.po_id, m_tc_id); in initTestDescriptor()
373 gl.attachShader(test.po_id, test.te_id); in initTestDescriptor()
374 gl.attachShader(test.po_id, m_vs_id); in initTestDescriptor()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp773 program.attachShader(shader.getShader()); in buildProgram()
774 program.attachShader(supportShader.getShader()); in buildProgram()
853 program.attachShader(vertShader.getShader()); in buildProgram()
854 program.attachShader(fragShader.getShader()); in buildProgram()
978 program.attachShader(caseShader.getShader()); in executeForProgram()
1025 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
1427 program.attachShader(vertShader.getShader()); in buildProgram()
1428 program.attachShader(fragShader.getShader()); in buildProgram()
1543 program.attachShader(caseShader.getShader()); in executeForProgram()
1590 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp263 void Program::attachShader (deUint32 shader) in attachShader() function in glu::Program
265 m_gl.attachShader(m_program, shader); in attachShader()
419 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader()); in init()
495 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader()); in init()
DgluES3PlusWrapperFuncs.inl8 dst->attachShader = src.attachShader;
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp713 program.attachShader(shader.getShader()); in buildProgram()
714 program.attachShader(supportShader.getShader()); in buildProgram()
793 program.attachShader(vertShader.getShader()); in buildProgram()
794 program.attachShader(fragShader.getShader()); in buildProgram()
918 program.attachShader(caseShader.getShader()); in executeForProgram()
965 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
/external/deqp/external/openglcts/modules/common/
DglcParallelShaderCompileTests.cpp315 gl.attachShader(program[i], vertexShader.getShader()); in iterate()
317 gl.attachShader(program[i], fragmentShader[i]); in iterate()
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp191 gl.attachShader(program, vertexShader); in createGLES2Program()
192 gl.attachShader(program, fragmentShader); in createGLES2Program()
DteglNativeColorMappingTests.cpp159 gl.attachShader(program, vertexShader); in createGLES2Program()
160 gl.attachShader(program, fragmentShader); in createGLES2Program()
DteglNativeCoordMappingTests.cpp159 gl.attachShader(program, vertexShader); in createGLES2Program()
160 gl.attachShader(program, fragmentShader); in createGLES2Program()
/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp142 gl.attachShader(program_object_id, fragment_shader_id); in link_program()
148 gl.attachShader(program_object_id, vertex_shader_id); in link_program()
Dgl4cTextureViewTests.cpp5447 gl.attachShader(m_po_id, so_id); in initIterationSpecificProgramObject()
5812 gl.attachShader(m_per_sample_filler_po_id, m_per_sample_filler_fs_id); in initPerSampleFillerProgramObject()
5813 gl.attachShader(m_per_sample_filler_po_id, m_per_sample_filler_gs_id); in initPerSampleFillerProgramObject()
5814 gl.attachShader(m_per_sample_filler_po_id, m_per_sample_filler_vs_id); in initPerSampleFillerProgramObject()
6955 gl.attachShader(m_po_id, m_vs_id); in initTest()
9046 gl.attachShader(m_gradient_image_write_po_id, m_gradient_image_write_vs_id); in initPrograms()
9049 gl.attachShader(m_gradient_verification_po_id, m_gradient_verification_vs_id); in initPrograms()
9050 gl.attachShader(m_gradient_write_po_id, m_gradient_write_fs_id); in initPrograms()
9051 gl.attachShader(m_gradient_write_po_id, m_gradient_write_vs_id); in initPrograms()
9052 gl.attachShader(m_verification_po_id, m_verification_vs_id); in initPrograms()
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Dgl3cGPUShader5Tests.cpp193 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link()
199 gl.attachShader(m_program_object_id, m_vertex_shader_id); in link()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js66 gl.attachShader (program, vertexShader);
67 gl.attachShader (program, fragmentShader);
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl7 gl->attachShader = &glAttachShader;
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
DesextcDrawElementsBaseVertexTests.cpp296 gl.attachShader(m_po_id, m_fs_id); in buildProgram()
297 gl.attachShader(m_po_id, m_vs_id); in buildProgram()
301 gl.attachShader(m_po_id, m_tc_id); in buildProgram()
306 gl.attachShader(m_po_id, m_te_id); in buildProgram()
311 gl.attachShader(m_po_id, m_gs_id); in buildProgram()

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