/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderNonarrayInput.cpp | 231 gl.attachShader(m_po_a_invalid, m_fs); in iterate() 232 gl.attachShader(m_po_a_invalid, m_gs_invalid_non_ib); in iterate() 233 gl.attachShader(m_po_a_invalid, m_vs_valid_non_ib); in iterate() 235 gl.attachShader(m_po_b_invalid, m_fs); in iterate() 236 gl.attachShader(m_po_b_invalid, m_gs_invalid_ib); in iterate() 237 gl.attachShader(m_po_b_invalid, m_vs_valid_ib); in iterate() 293 gl.attachShader(m_po_a_valid, m_fs); in iterate() 294 gl.attachShader(m_po_a_valid, m_gs_valid_non_ib); in iterate() 295 gl.attachShader(m_po_a_valid, m_vs_valid_non_ib); in iterate() 297 gl.attachShader(m_po_b_valid, m_fs); in iterate() [all …]
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D | esextcGeometryShaderLinking.cpp | 206 gl.attachShader(m_po_id, m_fs_id); in iterate() 211 gl.attachShader(m_po_id, m_gs_id); in iterate() 488 gl.attachShader(m_po_id, m_fs_id); in iterate() 489 gl.attachShader(m_po_id, m_gs_id); in iterate() 490 gl.attachShader(m_po_id, m_vs_id); in iterate() 837 gl.attachShader(m_po_id, m_fs_id); in iterate() 838 gl.attachShader(m_po_id, m_gs_id); in iterate() 839 gl.attachShader(m_po_id, m_vs_id); in iterate()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 484 gl.attachShader(po_depth_preview_id, fs_depth_preview_id); in iterate() 485 gl.attachShader(po_depth_preview_id, vs_id); in iterate() 486 gl.attachShader(po_id, fs_id); in iterate() 487 gl.attachShader(po_id, vs_id); in iterate() 889 gl.attachShader(po_id, fs_id); in iterate() 890 gl.attachShader(po_id, vs_id); in iterate() 1529 gl.attachShader(po_draw_id, vs_draw_id); in iterate() 1530 gl.attachShader(po_draw_id, fs_draw_id); in iterate() 1535 gl.attachShader(po_verify_id, vs_verify_id); in iterate() 1536 gl.attachShader(po_verify_id, fs_draw_id); in iterate() [all …]
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D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 208 gl.attachShader(po_id, fs_id); in iterate() 209 gl.attachShader(po_id, vs_id); in iterate()
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D | es31cFramebufferNoAttachmentsTests.cpp | 562 gl.attachShader(m_program, m_vertex_shader); in iterate() 565 gl.attachShader(m_program, m_fragment_shader); in iterate()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 222 gl.attachShader(m_po_id, m_fs_id); in initTest() 223 gl.attachShader(m_po_id, m_tc_id); in initTest() 224 gl.attachShader(m_po_id, m_te_id); in initTest() 225 gl.attachShader(m_po_id, m_vs_id); in initTest()
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D | esextcTessellationShaderTCTE.cpp | 322 gl.attachShader(run.po_id, run.fs_id); in executeTestRun() 323 gl.attachShader(run.po_id, run.tcs_id); in executeTestRun() 324 gl.attachShader(run.po_id, run.tes_id); in executeTestRun() 325 gl.attachShader(run.po_id, run.vs_id); in executeTestRun() 329 gl.attachShader(run.po_id, run.gs_id); in executeTestRun() 1475 gl.attachShader(m_po_id, m_fs_id); in initTest() 1476 gl.attachShader(m_po_id, m_tcs_id); in initTest() 1477 gl.attachShader(m_po_id, m_tes_id); in initTest() 1478 gl.attachShader(m_po_id, m_vs_id); in initTest() 2533 gl.attachShader(run.po_id, shader); in initTestRun() [all …]
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D | esextcTessellationShaderXFB.cpp | 529 gl.attachShader(m_po_id, m_fs_id); in initTest() 530 gl.attachShader(m_po_id, m_vs_id); in initTest() 724 gl.attachShader(m_po_id, m_gs_id); in iterate() 730 gl.attachShader(m_po_id, m_tc_id); in iterate() 736 gl.attachShader(m_po_id, m_te_id); in iterate()
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D | esextcTessellationShaderTessellation.cpp | 570 gl.attachShader(run.po_id, m_fs_id); in initRun() 571 gl.attachShader(run.po_id, run.tc_id); in initRun() 572 gl.attachShader(run.po_id, run.te_id); in initRun() 573 gl.attachShader(run.po_id, m_vs_id); in initRun() 1182 gl.attachShader(run.po_id, m_fs_id); in initRun() 1183 gl.attachShader(run.po_id, run.te_id); in initRun() 1184 gl.attachShader(run.po_id, m_vs_id); in initRun() 1185 gl.attachShader(run.po_id, run.tc_id); in initRun() 1939 gl.attachShader(test.po_id, m_fs_id); in initTestDescriptor() 1940 gl.attachShader(test.po_id, test.te_id); in initTestDescriptor() [all …]
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D | esextcTessellationShaderVertexOrdering.cpp | 366 gl.attachShader(po_id, m_fs_id); in initTestIteration() 367 gl.attachShader(po_id, m_tc_id); in initTestIteration() 368 gl.attachShader(po_id, te_id); in initTestIteration() 369 gl.attachShader(po_id, m_vs_id); in initTestIteration()
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D | esextcTessellationShaderTriangles.cpp | 371 gl.attachShader(test.po_id, m_fs_id); in initTestDescriptor() 372 gl.attachShader(test.po_id, m_tc_id); in initTestDescriptor() 373 gl.attachShader(test.po_id, test.te_id); in initTestDescriptor() 374 gl.attachShader(test.po_id, m_vs_id); in initTestDescriptor()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 773 program.attachShader(shader.getShader()); in buildProgram() 774 program.attachShader(supportShader.getShader()); in buildProgram() 853 program.attachShader(vertShader.getShader()); in buildProgram() 854 program.attachShader(fragShader.getShader()); in buildProgram() 978 program.attachShader(caseShader.getShader()); in executeForProgram() 1025 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram() 1427 program.attachShader(vertShader.getShader()); in buildProgram() 1428 program.attachShader(fragShader.getShader()); in buildProgram() 1543 program.attachShader(caseShader.getShader()); in executeForProgram() 1590 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 263 void Program::attachShader (deUint32 shader) in attachShader() function in glu::Program 265 m_gl.attachShader(m_program, shader); in attachShader() 419 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader()); in init() 495 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader()); in init()
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D | gluES3PlusWrapperFuncs.inl | 8 dst->attachShader = src.attachShader;
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 713 program.attachShader(shader.getShader()); in buildProgram() 714 program.attachShader(supportShader.getShader()); in buildProgram() 793 program.attachShader(vertShader.getShader()); in buildProgram() 794 program.attachShader(fragShader.getShader()); in buildProgram() 918 program.attachShader(caseShader.getShader()); in executeForProgram() 965 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
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/external/deqp/external/openglcts/modules/common/ |
D | glcParallelShaderCompileTests.cpp | 315 gl.attachShader(program[i], vertexShader.getShader()); in iterate() 317 gl.attachShader(program[i], fragmentShader[i]); in iterate()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 191 gl.attachShader(program, vertexShader); in createGLES2Program() 192 gl.attachShader(program, fragmentShader); in createGLES2Program()
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D | teglNativeColorMappingTests.cpp | 159 gl.attachShader(program, vertexShader); in createGLES2Program() 160 gl.attachShader(program, fragmentShader); in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 159 gl.attachShader(program, vertexShader); in createGLES2Program() 160 gl.attachShader(program, fragmentShader); in createGLES2Program()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGLSLnoperspectiveTests.cpp | 142 gl.attachShader(program_object_id, fragment_shader_id); in link_program() 148 gl.attachShader(program_object_id, vertex_shader_id); in link_program()
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D | gl4cTextureViewTests.cpp | 5447 gl.attachShader(m_po_id, so_id); in initIterationSpecificProgramObject() 5812 gl.attachShader(m_per_sample_filler_po_id, m_per_sample_filler_fs_id); in initPerSampleFillerProgramObject() 5813 gl.attachShader(m_per_sample_filler_po_id, m_per_sample_filler_gs_id); in initPerSampleFillerProgramObject() 5814 gl.attachShader(m_per_sample_filler_po_id, m_per_sample_filler_vs_id); in initPerSampleFillerProgramObject() 6955 gl.attachShader(m_po_id, m_vs_id); in initTest() 9046 gl.attachShader(m_gradient_image_write_po_id, m_gradient_image_write_vs_id); in initPrograms() 9049 gl.attachShader(m_gradient_verification_po_id, m_gradient_verification_vs_id); in initPrograms() 9050 gl.attachShader(m_gradient_write_po_id, m_gradient_write_fs_id); in initPrograms() 9051 gl.attachShader(m_gradient_write_po_id, m_gradient_write_vs_id); in initPrograms() 9052 gl.attachShader(m_verification_po_id, m_verification_vs_id); in initPrograms() [all …]
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D | gl3cGPUShader5Tests.cpp | 193 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link() 199 gl.attachShader(m_program_object_id, m_vertex_shader_id); in link()
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 66 gl.attachShader (program, vertexShader); 67 gl.attachShader (program, fragmentShader);
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 7 gl->attachShader = &glAttachShader;
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
D | esextcDrawElementsBaseVertexTests.cpp | 296 gl.attachShader(m_po_id, m_fs_id); in buildProgram() 297 gl.attachShader(m_po_id, m_vs_id); in buildProgram() 301 gl.attachShader(m_po_id, m_tc_id); in buildProgram() 306 gl.attachShader(m_po_id, m_te_id); in buildProgram() 311 gl.attachShader(m_po_id, m_gs_id); in buildProgram()
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