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Searched refs:attached_shaders (Results 1 – 17 of 17) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageSizeTests.cpp238 GLint attached_shaders; in CheckProgram() local
239 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
241 if (attached_shaders > 0) in CheckProgram()
243 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
244 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
246 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
528 GLint attached_shaders; in CheckProgram() local
529 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
531 if (attached_shaders > 0) in CheckProgram()
533 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
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Dgl4cProgramInterfaceQueryTests.cpp2562 GLint attached_shaders; in CheckProgram() local
2563 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
2565 if (attached_shaders > 0) in CheckProgram()
2567 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
2568 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
2570 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
4605 GLint attached_shaders; in CheckProgram() local
4606 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
4608 if (attached_shaders > 0) in CheckProgram()
4610 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
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Dgl4cTextureGatherTests.cpp173 GLint attached_shaders; in CheckProgram() local
174 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
176 if (attached_shaders > 0) in CheckProgram()
178 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
179 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
181 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
Dgl4cVertexAttribBindingTests.cpp173 GLint attached_shaders; in CheckProgram() local
174 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
176 if (attached_shaders > 0) in CheckProgram()
178 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
179 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
181 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
Dgl4cShaderAtomicCountersTests.cpp3827 GLint attached_shaders; in CheckProgram() local
3828 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
3830 if (attached_shaders > 0) in CheckProgram()
3832 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
3833 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
3835 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
Dgl4cComputeShaderTests.cpp113 GLint attached_shaders; in CheckProgram() local
114 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
116 if (attached_shaders > 0) in CheckProgram()
118 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
119 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
121 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp140 GLint attached_shaders; in CheckProgram() local
141 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
143 if (attached_shaders > 0) in CheckProgram()
145 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
146 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
148 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
Dgl4cShaderStorageBufferObjectTests.cpp195 GLint attached_shaders; in CheckProgram() local
196 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
198 if (attached_shaders > 0) in CheckProgram()
200 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
201 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
203 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp181 GLint attached_shaders; in CheckProgram() local
182 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
184 if (attached_shaders > 0) in CheckProgram()
186 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
187 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
189 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
Des31cTextureGatherTests.cpp137 GLint attached_shaders; in CheckProgram() local
138 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
140 if (attached_shaders > 0) in CheckProgram()
142 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
143 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
145 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
Des31cVertexAttribBindingTests.cpp123 GLint attached_shaders; in CheckProgram() local
124 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
126 if (attached_shaders > 0) in CheckProgram()
128 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
129 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
131 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
Des31cShaderAtomicCountersTests.cpp847 GLint attached_shaders; in CheckProgram() local
848 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
850 if (attached_shaders > 0) in CheckProgram()
852 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
853 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
855 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
Des31cProgramInterfaceQueryTests.cpp496 GLint attached_shaders; in CheckProgram() local
497 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
499 if (attached_shaders > 0) in CheckProgram()
501 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
502 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
504 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
Des31cComputeShaderTests.cpp109 GLint attached_shaders = 0; in CheckProgram() local
110 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
112 if (attached_shaders > 0) in CheckProgram()
114 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
115 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
117 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
Des31cDrawIndirectTests.cpp318 GLint attached_shaders; in CheckProgram() local
319 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
321 if (attached_shaders > 0) in CheckProgram()
323 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
324 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
326 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
Des31cShaderStorageBufferObjectTests.cpp137 GLint attached_shaders; in CheckProgram() local
138 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
140 if (attached_shaders > 0) in CheckProgram()
142 std::vector<GLuint> shaders(attached_shaders); in CheckProgram()
143 glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); in CheckProgram()
145 for (GLint i = 0; i < attached_shaders; ++i) in CheckProgram()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTCTE.cpp2573 unsigned int attached_shaders[n_shaders] = { 0 }; in initTestRun() local
2577 memset(attached_shaders, 0, sizeof(attached_shaders)); in initTestRun()
2579 gl.getAttachedShaders(parent_po_id, n_shaders, &n_attached_shaders, attached_shaders); in initTestRun()
2584 if (attached_shaders[n_attached_shader] == shader) in initTestRun()