Searched refs:attachmentType (Results 1 – 7 of 7) sorted by relevance
233 m_depthStencilType = attachmentType(att); in check()237 if (m_depthStencilImage != att.imageName || m_depthStencilType != attachmentType(att)) in check()
2653 GLenum attachmentType; in GetFramebufferAttachmentParameteriv() local2660 attachmentType = framebuffer->getColorbufferType(0); in GetFramebufferAttachmentParameteriv()2667 attachmentType = framebuffer->getDepthbufferType(); in GetFramebufferAttachmentParameteriv()2674 attachmentType = framebuffer->getStencilbufferType(); in GetFramebufferAttachmentParameteriv()2680 attachmentType = framebuffer->getDepthbufferType(); in GetFramebufferAttachmentParameteriv()2693 attachmentType = framebuffer->getColorbufferType(attachment - GL_COLOR_ATTACHMENT0); in GetFramebufferAttachmentParameteriv()2705 else if(attachmentType == GL_NONE || Framebuffer::IsRenderbuffer(attachmentType)) in GetFramebufferAttachmentParameteriv()2707 attachmentObjectType = attachmentType; in GetFramebufferAttachmentParameteriv()2709 else if(es2::IsTextureTarget(attachmentType)) in GetFramebufferAttachmentParameteriv()2713 else UNREACHABLE(attachmentType); in GetFramebufferAttachmentParameteriv()[all …]
447 GLenum attachmentType (const Attachment& att) in attachmentType() function636 const Image* const image = fboConfig.getImage(attachmentType(att), att.imageName); in validStatusCodes()711 logField(log, "Type", getFramebufferAttachmentTypeName(attachmentType(att))); in logAttachment()
299 glw::GLenum attachmentType (const Attachment& att);
2083 GLenum attachmentType; in GetFramebufferAttachmentParameterivOES() local2089 attachmentType = framebuffer->getColorbufferType(); in GetFramebufferAttachmentParameterivOES()2094 attachmentType = framebuffer->getDepthbufferType(); in GetFramebufferAttachmentParameterivOES()2099 attachmentType = framebuffer->getStencilbufferType(); in GetFramebufferAttachmentParameterivOES()2108 if(attachmentType == GL_NONE_OES || attachmentType == GL_RENDERBUFFER_OES) in GetFramebufferAttachmentParameterivOES()2110 attachmentObjectType = attachmentType; in GetFramebufferAttachmentParameterivOES()2112 else if(es1::IsTextureTarget(attachmentType)) in GetFramebufferAttachmentParameterivOES()2116 else UNREACHABLE(attachmentType); in GetFramebufferAttachmentParameterivOES()
3835 const std::string attachmentType = getInputAttachmentType(attachment.getFormat()); in createTestShaders() local3837 … set=0, binding=" << inputAttachmentBinding << ") uniform highp " << attachmentType << " i_color" … in createTestShaders()3844 …const std::string attachmentType = getAttachmentType(config.renderPass.getAttachments()[getAttachm… in createTestShaders() local3845 …fragmentShader << "layout(location = " << attachmentNdx << ") out highp " << attachmentType << " o… in createTestShaders()3862 …const std::string attachmentType = getAttachmentType(attachment.getFormat(), config.useFormatCom… in createTestShaders() local3864 …agmentShader << "\to_color" << attachmentNdx << " = " << attachmentType << "(" << attachmentType +… in createTestShaders()3992 …const std::string attachmentType = getAttachmentType(config.renderPass.getAttachments()[attachme… in createTestShaders() local4011 fragmentShader << "\to_color" << attachmentNdx << " = " << attachmentType << "("; in createTestShaders()
1401 GLenum attachmentType = (i == 0) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT; in checkErrors() local1402 …gl.framebufferTexture2D(GL_FRAMEBUFFER, attachmentType, GL_TEXTURE_2D, m_textures[packedTexImage],… in checkErrors()