Searched refs:attachment_type (Results 1 – 3 of 3) sorted by relevance
262 glw::GLenum attachment_type = GL_NONE; in configureNonLayeredFramebufferAttachment() local269 attachment_type = GL_COLOR_ATTACHMENT0; in configureNonLayeredFramebufferAttachment()273 attachment_type = GL_DEPTH_ATTACHMENT; in configureNonLayeredFramebufferAttachment()291 …gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer… in configureNonLayeredFramebufferAttachment()
2094 glw::GLenum attachment_type = GL_COLOR_ATTACHMENT0; in iterate() local2098 attachment_type = GL_DEPTH_ATTACHMENT; in iterate()2102 attachment_type = GL_DEPTH_STENCIL_ATTACHMENT; in iterate()2106 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment_type, GL_TEXTURE_2D_MULTISAMPLE, to_id, 0)… in iterate()
6350 const float* getTexCoordinates(GLenum attachment_type) const;9088 const float* RequiredCase::getTexCoordinates(GLenum attachment_type) const in getTexCoordinates()9107 switch (attachment_type) in getTexCoordinates()