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Searched refs:attackVolume (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectCollisionSystem.java209 final CollisionVolume attackVolume = attackVolumes.get(x); in testAttackAgainstVulnerability() local
210 final int hitType = attackVolume.getHitType(); in testAttackAgainstVulnerability()
217 if (attackVolume.intersects(attackPosition, attackFlip, in testAttackAgainstVulnerability()
DGameObjectFactory.java2923 FixedSizeArray<CollisionVolume> attackVolume =
2925 attackVolume.add(new AABoxCollisionVolume(32, 32, 50, 32, HitType.HIT));
2926 attackVolume.add(new AABoxCollisionVolume(32, 32, 50, 32, HitType.COLLECT));
2931 Utils.framesToTime(24, 1), attackVolume, basicVulnerabilityVolume));
2934 Utils.framesToTime(24, 1), attackVolume, basicVulnerabilityVolume));
4659 FixedSizeArray<CollisionVolume> attackVolume =
4661 attackVolume.add(new AABoxCollisionVolume(12, 8, 8, 56));
4662 attackVolume.get(0).setHitType(HitType.DEATH);
4667 Utils.framesToTime(24, 2), attackVolume, vulnerabilityVolume);
4913 FixedSizeArray<CollisionVolume> attackVolume =
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