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Searched refs:attackVolumes (Results 1 – 4 of 4) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectCollisionSystem.java85 FixedSizeArray<CollisionVolume> attackVolumes, in registerForCollisions() argument
89 && (attackVolumes != null || vulnerabilityVolumes != null)) { in registerForCollisions()
92 record.attackVolumes = attackVolumes; in registerForCollisions()
132 …final boolean testRequired = (record.attackVolumes != null && other.vulnerabilityVolumes != null) … in update()
133 (record.vulnerabilityVolumes != null && other.attackVolumes != null); in update()
139 record.attackVolumes, in update()
159 other.attackVolumes, in update()
199 FixedSizeArray<CollisionVolume> attackVolumes, in testAttackAgainstVulnerability() argument
206 if (attackVolumes != null && vulnerabilityVolumes != null) { in testAttackAgainstVulnerability()
207 final int attackCount = attackVolumes.getCount(); in testAttackAgainstVulnerability()
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DDynamicCollisionComponent.java63 public void setCollisionVolumes(FixedSizeArray<CollisionVolume> attackVolumes, in setCollisionVolumes() argument
65 if (mVulnerabilityVolumes != vulnerableVolumes || mAttackVolumes != attackVolumes) { in setCollisionVolumes()
66 mAttackVolumes = attackVolumes; in setCollisionVolumes()
DAnimationFrame.java30 FixedSizeArray<CollisionVolume> attackVolumes; field in AnimationFrame
45 attackVolumes = attackVolumeList; in AnimationFrame()
DSpriteComponent.java124 mCollisionComponent.setCollisionVolumes(currentFrame.attackVolumes, in update()