Searched refs:attenuationConstant (Results 1 – 3 of 3) sorted by relevance
162 float4 attenuationConstant[8]; member
331 ff.attenuationConstant[light] = replicate(constant); in setLightAttenuation()
280 Float4 c = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationConstant[i])); in pipeline()