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Searched refs:attenuationConstant (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp162 float4 attenuationConstant[8]; member
DVertexProcessor.cpp331 ff.attenuationConstant[light] = replicate(constant); in setLightAttenuation()
/external/swiftshader/src/Shader/
DVertexPipeline.cpp280 Float4 c = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationConstant[i])); in pipeline()