Searched refs:attenuationLinear (Results 1 – 3 of 3) sorted by relevance
163 float4 attenuationLinear[8]; member
332 ff.attenuationLinear[light] = replicate(linear); in setLightAttenuation()
279 Float4 l = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationLinear[i])); in pipeline()