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Searched refs:attenuationQuadratic (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp164 float4 attenuationQuadratic[8]; member
DVertexProcessor.cpp333 ff.attenuationQuadratic[light] = replicate(quadratic); in setLightAttenuation()
/external/swiftshader/src/Shader/
DVertexPipeline.cpp278 Float4 q = *Pointer<Float4>(data + OFFSET(DrawData,ff.attenuationQuadratic[i])); in pipeline()