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Searched refs:attribValue (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp141 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf() local
142 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribf()
144 attribValue.verifyValidity(testCtx); in verifyCurrentVertexAttribf()
146 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w) in verifyCurrentVertexAttribf()
150 …<< "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[2] << "," << attribVal… in verifyCurrentVertexAttribf()
161 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribIi() local
162 gl.glGetVertexAttribIiv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribIi()
164 attribValue.verifyValidity(testCtx); in verifyCurrentVertexAttribIi()
166 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w) in verifyCurrentVertexAttribIi()
170 …<< "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[2] << "," << attribVal… in verifyCurrentVertexAttribIi()
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/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp122 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf() local
123 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribf()
125 attribValue.verifyValidity(testCtx); in verifyCurrentVertexAttribf()
127 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w) in verifyCurrentVertexAttribf()
131 …<< "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[2] << "," << attribVal… in verifyCurrentVertexAttribf()
142 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribConversion() local
143 gl.glGetVertexAttribiv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribConversion()
145 attribValue.verifyValidity(testCtx); in verifyCurrentVertexAttribConversion()
162 if (attribValue[0] < referenceAsGLintMin[0] || attribValue[0] > referenceAsGLintMax[0] || in verifyCurrentVertexAttribConversion()
163 attribValue[1] < referenceAsGLintMin[1] || attribValue[1] > referenceAsGLintMax[1] || in verifyCurrentVertexAttribConversion()
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/external/deqp/modules/glshared/
DglsVertexArrayTests.cpp779 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue in calcShaderColorCoord() argument
784 case 1: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break; in calcShaderColorCoord()
785 case 2: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break; in calcShaderColorCoord()
786 …case 3: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y())… in calcShaderColorCoord()
787 …case 4: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y() … in calcShaderColorCoord()
797 color = color * (float)attribValue.x(); in calcShaderColorCoord()
801 color.x() = color.x() * (float)attribValue.x(); in calcShaderColorCoord()
802 color.y() = color.y() * (float)attribValue.y(); in calcShaderColorCoord()
806 color.x() = color.x() * (float)attribValue.x(); in calcShaderColorCoord()
807 color.y() = color.y() * (float)attribValue.y(); in calcShaderColorCoord()
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DglsRandomShaderProgram.cpp194 …const tcu::Vec4 attribValue = rr::readVertexAttribFloat(inputs[attribNdx], packet->instanceNdx, … in shadeVertices() local
196 access.component(0).asFloat(ndx) = attribValue[0]; in shadeVertices()
197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1]; in shadeVertices()
198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2]; in shadeVertices()
199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3]; in shadeVertices()
DglsDrawTest.cpp1156 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue in calcShaderColorCoord() argument
1161 case 1: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break; in calcShaderColorCoord()
1162 case 2: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break; in calcShaderColorCoord()
1163 …case 3: coord += tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y()… in calcShaderColorCoord()
1164 …case 4: coord += tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y()… in calcShaderColorCoord()
1174 color = color * (float)attribValue.x(); in calcShaderColorCoord()
1178 color.x() = color.x() * (float)attribValue.x(); in calcShaderColorCoord()
1179 color.y() = color.y() * (float)attribValue.y(); in calcShaderColorCoord()
1183 color.x() = color.x() * (float)attribValue.x(); in calcShaderColorCoord()
1184 color.y() = color.y() * (float)attribValue.y(); in calcShaderColorCoord()
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