/external/autotest/client/deps/glbench/src/ |
D | windowmanagercompositingtest.cc | 139 int attribute_index = glGetAttribLocation(program, "c1"); in BasicTextureShaderProgram() local 141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram() 142 glEnableVertexAttribArray(attribute_index); in BasicTextureShaderProgram() 145 attribute_index = glGetAttribLocation(program, "c2"); in BasicTextureShaderProgram() 147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram() 148 glEnableVertexAttribArray(attribute_index); in BasicTextureShaderProgram() 189 int attribute_index = glGetAttribLocation(program, "c1"); in DoubleTextureBlendShaderProgram() local 191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram() 192 glEnableVertexAttribArray(attribute_index); in DoubleTextureBlendShaderProgram() 195 attribute_index = glGetAttribLocation(program, "c2"); in DoubleTextureBlendShaderProgram() [all …]
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D | varyingsandddxytest.cc | 126 int attribute_index = glGetAttribLocation(program, "c"); in VaryingsShaderProgram() local 128 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in VaryingsShaderProgram() 129 glEnableVertexAttribArray(attribute_index); in VaryingsShaderProgram() 152 int attribute_index = glGetAttribLocation(program, "c"); in DdxDdyShaderProgram() local 154 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DdxDdyShaderProgram() 155 glEnableVertexAttribArray(attribute_index); in DdxDdyShaderProgram()
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D | drawsizetest.cc | 57 GLint attribute_index = glGetAttribLocation(program, "pos"); in Run() local 58 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run() 59 glEnableVertexAttribArray(attribute_index); in Run()
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D | trianglesetuptest.cc | 53 GLint attribute_index = glGetAttribLocation(program, "c"); in Run() local 54 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run() 55 glEnableVertexAttribArray(attribute_index); in Run()
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D | attributefetchtest.cc | 88 int attribute_index = glGetAttribLocation(program, attribute); in AttributeFetchShaderProgram() local 90 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in AttributeFetchShaderProgram() 91 glEnableVertexAttribArray(attribute_index); in AttributeFetchShaderProgram()
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D | windowmanagertest.cc | 115 int attribute_index = glGetAttribLocation(program, "vertices"); in main() local 116 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, vertices); in main() 117 glEnableVertexAttribArray(attribute_index); in main()
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D | yuvtest.cc | 113 int attribute_index = glGetAttribLocation(program, "c"); in YuvToRgbShaderProgram() local 115 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in YuvToRgbShaderProgram() 116 glEnableVertexAttribArray(attribute_index); in YuvToRgbShaderProgram()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 2574 const glw::GLchar* attribute_index, in getSamplingFunctionCall() argument 2589 stream << ", " << var2str(attribute_name_prefix, attribute_texture_coordinate, attribute_index); in getSamplingFunctionCall() 2606 …stream << ", " << var2str(attribute_name_prefix, attribute_texture_coordinate, attribute_index) <<… in getSamplingFunctionCall() 2607 << var2str(attribute_name_prefix, attribute_lod, attribute_index); in getSamplingFunctionCall() 2625 …stream << ", " << var2str(attribute_name_prefix, attribute_texture_coordinate, attribute_index) <<… in getSamplingFunctionCall() 2626 << var2str(attribute_name_prefix, attribute_grad_x, attribute_index) << ", " in getSamplingFunctionCall() 2627 << var2str(attribute_name_prefix, attribute_grad_y, attribute_index); in getSamplingFunctionCall() 2654 stream << ", " << var2str(attribute_name_prefix, attribute_texture_coordinate, attribute_index); in getSamplingFunctionCall() 2672 stream << ", " << var2str(attribute_name_prefix, attribute_texture_coordinate, attribute_index); in getSamplingFunctionCall() 3036 const glw::GLchar* attribute_name_prefix, const glw::GLchar* attribute_index, in getShadowSamplingFunctionCall() argument [all …]
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D | esextcTextureCubeMapArraySampling.hpp | 621 const glw::GLchar* attribute_index, const glw::GLchar* color_variable_name, 641 const glw::GLchar* attribute_index, const glw::GLchar* color_variable_name,
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cVertexAttrib64BitTest.cpp | 2438 const GLint attribute_index = n_attributes * n_type; in setAttributes_a_scalar() local 2450 out_buffer_data[attribute_offset] = attribute + attribute_index + vertex * 2; in setAttributes_a_scalar() 2465 const GLint attribute_index = n_attributes * n_type; in setAttributes_a_vec() local 2482 out_buffer_data[attribute_offset + i] = attribute + attribute_index + vertex * 3 + i + 1; in setAttributes_a_vec() 2498 const GLint attribute_index = n_attributes * n_type; in setAttributes_b() local 2523 out_buffer_data[attribute_offset + i] = attribute + attribute_index + vertex * n_elements + i; in setAttributes_b() 2539 const GLint attribute_index = n_attributes * n_type; in setAttributes_c() local 2554 out_buffer_data[attribute_offset + i] = n_type + attribute + attribute_index + vertex * 16 + i; in setAttributes_c()
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