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Searched refs:attribute_index (Results 1 – 10 of 10) sorted by relevance

/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc139 int attribute_index = glGetAttribLocation(program, "c1"); in BasicTextureShaderProgram() local
141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram()
142 glEnableVertexAttribArray(attribute_index); in BasicTextureShaderProgram()
145 attribute_index = glGetAttribLocation(program, "c2"); in BasicTextureShaderProgram()
147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram()
148 glEnableVertexAttribArray(attribute_index); in BasicTextureShaderProgram()
189 int attribute_index = glGetAttribLocation(program, "c1"); in DoubleTextureBlendShaderProgram() local
191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
192 glEnableVertexAttribArray(attribute_index); in DoubleTextureBlendShaderProgram()
195 attribute_index = glGetAttribLocation(program, "c2"); in DoubleTextureBlendShaderProgram()
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Dvaryingsandddxytest.cc126 int attribute_index = glGetAttribLocation(program, "c"); in VaryingsShaderProgram() local
128 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in VaryingsShaderProgram()
129 glEnableVertexAttribArray(attribute_index); in VaryingsShaderProgram()
152 int attribute_index = glGetAttribLocation(program, "c"); in DdxDdyShaderProgram() local
154 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DdxDdyShaderProgram()
155 glEnableVertexAttribArray(attribute_index); in DdxDdyShaderProgram()
Ddrawsizetest.cc57 GLint attribute_index = glGetAttribLocation(program, "pos"); in Run() local
58 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
59 glEnableVertexAttribArray(attribute_index); in Run()
Dtrianglesetuptest.cc53 GLint attribute_index = glGetAttribLocation(program, "c"); in Run() local
54 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
55 glEnableVertexAttribArray(attribute_index); in Run()
Dattributefetchtest.cc88 int attribute_index = glGetAttribLocation(program, attribute); in AttributeFetchShaderProgram() local
90 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in AttributeFetchShaderProgram()
91 glEnableVertexAttribArray(attribute_index); in AttributeFetchShaderProgram()
Dwindowmanagertest.cc115 int attribute_index = glGetAttribLocation(program, "vertices"); in main() local
116 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, vertices); in main()
117 glEnableVertexAttribArray(attribute_index); in main()
Dyuvtest.cc113 int attribute_index = glGetAttribLocation(program, "c"); in YuvToRgbShaderProgram() local
115 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in YuvToRgbShaderProgram()
116 glEnableVertexAttribArray(attribute_index); in YuvToRgbShaderProgram()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp2574 const glw::GLchar* attribute_index, in getSamplingFunctionCall() argument
2589 stream << ", " << var2str(attribute_name_prefix, attribute_texture_coordinate, attribute_index); in getSamplingFunctionCall()
2606 …stream << ", " << var2str(attribute_name_prefix, attribute_texture_coordinate, attribute_index) <<… in getSamplingFunctionCall()
2607 << var2str(attribute_name_prefix, attribute_lod, attribute_index); in getSamplingFunctionCall()
2625 …stream << ", " << var2str(attribute_name_prefix, attribute_texture_coordinate, attribute_index) <<… in getSamplingFunctionCall()
2626 << var2str(attribute_name_prefix, attribute_grad_x, attribute_index) << ", " in getSamplingFunctionCall()
2627 << var2str(attribute_name_prefix, attribute_grad_y, attribute_index); in getSamplingFunctionCall()
2654 stream << ", " << var2str(attribute_name_prefix, attribute_texture_coordinate, attribute_index); in getSamplingFunctionCall()
2672 stream << ", " << var2str(attribute_name_prefix, attribute_texture_coordinate, attribute_index); in getSamplingFunctionCall()
3036 const glw::GLchar* attribute_name_prefix, const glw::GLchar* attribute_index, in getShadowSamplingFunctionCall() argument
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DesextcTextureCubeMapArraySampling.hpp621 const glw::GLchar* attribute_index, const glw::GLchar* color_variable_name,
641 const glw::GLchar* attribute_index, const glw::GLchar* color_variable_name,
/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttrib64BitTest.cpp2438 const GLint attribute_index = n_attributes * n_type; in setAttributes_a_scalar() local
2450 out_buffer_data[attribute_offset] = attribute + attribute_index + vertex * 2; in setAttributes_a_scalar()
2465 const GLint attribute_index = n_attributes * n_type; in setAttributes_a_vec() local
2482 out_buffer_data[attribute_offset + i] = attribute + attribute_index + vertex * 3 + i + 1; in setAttributes_a_vec()
2498 const GLint attribute_index = n_attributes * n_type; in setAttributes_b() local
2523 out_buffer_data[attribute_offset + i] = attribute + attribute_index + vertex * n_elements + i; in setAttributes_b()
2539 const GLint attribute_index = n_attributes * n_type; in setAttributes_c() local
2554 out_buffer_data[attribute_offset + i] = n_type + attribute + attribute_index + vertex * 16 + i; in setAttributes_c()