Searched refs:autoDepthStencil (Results 1 – 2 of 2) sorted by relevance
68 autoDepthStencil = 0; in Direct3DDevice9()204 if(autoDepthStencil) in ~Direct3DDevice9()206 autoDepthStencil->unbind(); in ~Direct3DDevice9()207 autoDepthStencil = 0; in ~Direct3DDevice9()2329 if(autoDepthStencil) in Reset()2331 autoDepthStencil->unbind(); in Reset()2332 autoDepthStencil = 0; in Reset()2382 …autoDepthStencil = new Direct3DSurface9(this, this, presentParameters->BackBufferWidth, presentPar… in Reset()2383 autoDepthStencil->bind(); in Reset()2385 SetDepthStencilSurface(autoDepthStencil); in Reset()
289 Direct3DSurface9 *autoDepthStencil; member in D3D9::Direct3DDevice9