Searched refs:availability_if (Results 1 – 1 of 1) sorted by relevance
256 nir_if *availability_if = nir_if_create(b.shader); in build_occlusion_query_shader() local257 …availability_if->condition = nir_src_for_ssa(nir_iand(&b, flags, nir_imm_int(&b, VK_QUERY_RESULT_W… in build_occlusion_query_shader()258 nir_cf_node_insert(b.cursor, &availability_if->cf_node); in build_occlusion_query_shader()260 b.cursor = nir_after_cf_list(&availability_if->then_list); in build_occlusion_query_shader()380 nir_if *availability_if = nir_if_create(b.shader); in build_pipeline_statistics_query_shader() local381 …availability_if->condition = nir_src_for_ssa(nir_iand(&b, flags, nir_imm_int(&b, VK_QUERY_RESULT_W… in build_pipeline_statistics_query_shader()382 nir_cf_node_insert(b.cursor, &availability_if->cf_node); in build_pipeline_statistics_query_shader()384 b.cursor = nir_after_cf_list(&availability_if->then_list); in build_pipeline_statistics_query_shader()394 b.cursor = nir_after_cf_node(&availability_if->cf_node); in build_pipeline_statistics_query_shader()