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Searched refs:availableLevels (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgBinaryOps.cpp331 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight() local
334 return availableLevels >= 2 ? unusedValueWeight : 0.0f; in getWeight()
336 if (availableLevels < getConservativeValueExprDepth(state, valueRange) + 1) in getWeight()
371 …int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDe… in BinaryVecOp() local
379 int numElements = state.getRandom().getInt(1, availableLevels >= 3 ? 4 : 1); in BinaryVecOp()
960 …int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDept… in EqualityComparisonOp() local
961 int numElements = state.getRandom().getInt(1, availableLevels >= 3 ? 4 : 1); in EqualityComparisonOp()
DrsgStatement.cpp532 int availableLevels = state.getShaderParameters().maxStatementDepth - state.getStatementDepth(); in getWeight() local
533 return (availableLevels > 1) ? 1.0f : 0.0f; in getWeight()
DrsgBuiltinFunctions.hpp127 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight() local
129 if (availableLevels < getConservativeValueExprDepth(state, valueRange) + 1) in getWeight()
DrsgExpression.cpp1401 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight() local
1404 if (availableLevels < 3) in getWeight()
1627 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight() local
1630 if (availableLevels < 3) in getWeight()