Searched refs:available_if (Results 1 – 1 of 1) sorted by relevance
396 nir_if *available_if = nir_if_create(b.shader); in build_pipeline_statistics_query_shader() local397 available_if->condition = nir_src_for_ssa(available); in build_pipeline_statistics_query_shader()398 nir_cf_node_insert(b.cursor, &available_if->cf_node); in build_pipeline_statistics_query_shader()400 b.cursor = nir_after_cf_list(&available_if->then_list); in build_pipeline_statistics_query_shader()464 b.cursor = nir_after_cf_list(&available_if->else_list); in build_pipeline_statistics_query_shader()466 available_if = nir_if_create(b.shader); in build_pipeline_statistics_query_shader()467 available_if->condition = nir_src_for_ssa(nir_iand(&b, flags, in build_pipeline_statistics_query_shader()469 nir_cf_node_insert(b.cursor, &available_if->cf_node); in build_pipeline_statistics_query_shader()471 b.cursor = nir_after_cf_list(&available_if->then_list); in build_pipeline_statistics_query_shader()