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Searched refs:available_texture_limit (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dresource9.c84 This->base.device->available_texture_limit) { in NineResource9_ctor()
Ddevice9.h153 long long available_texture_limit; member
Ddevice9.c221 This->available_texture_limit = This->available_texture_mem * 20LL / 100LL; in NineDevice9_ctor()