Searched refs:b2_4ac (Results 1 – 2 of 2) sorted by relevance
367 float b2_4ac = (b * b) - 4 * (a * c); in FillPathWithShading() local368 if (b2_4ac < 0) { in FillPathWithShading()371 float root = (sqrt(b2_4ac)); in FillPathWithShading()
273 float b2_4ac = (b * b) - 4 * (a * c); in DrawRadialShading() local274 if (b2_4ac < 0) { in DrawRadialShading()277 float root = sqrt(b2_4ac); in DrawRadialShading()