Searched refs:bEndExtend (Results 1 – 1 of 1) sorted by relevance
127 bool bEndExtend = false; in DrawAxialShading() local131 bEndExtend = !!pArray->GetIntegerAt(1); in DrawAxialShading()179 if (!bEndExtend) in DrawAxialShading()214 bool bEndExtend = false; in DrawRadialShading() local218 bEndExtend = !!pArray->GetIntegerAt(1); in DrawRadialShading()293 if (s2 <= 1.0f || bEndExtend) { in DrawRadialShading()311 if (!bEndExtend) { in DrawRadialShading()