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Searched refs:bName (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/Test/baseResults/
Dspv.dataOutIndirect.frag.out16 Name 16 "bName"
20 Decorate 16(bName) DescriptorSet 0
21 Decorate 16(bName) Binding 0
34 16(bName): 15(ptr) Variable Uniform
42 19: 18(ptr) AccessChain 16(bName) 17
Dspv.matFun.vert.out29 Name 79 "bName"
46 Decorate 79(bName) DescriptorSet 0
47 Decorate 79(bName) Binding 0
76 79(bName): 78(ptr) Variable Uniform
88 84: 83(ptr) AccessChain 79(bName) 34
94 91: 90(ptr) AccessChain 79(bName) 39
/external/deqp-deps/glslang/Test/
Dspv.matFun.vert6 } bName;
27 gl_Position = vec4(mxv(bName.m4, v3) + xf(bName.m3, v3), 1.0);
Dspv.dataOutIndirect.frag7 uniform b { int i; } bName;
11 fcolor[bName.i] = Color;
/external/icu/icu4c/source/tools/genrb/
Dwrtjava.cpp91 static const char* bName=NULL; variable
632 bName = (bundleName==NULL) ? "LocaleElements" : bundleName; in bundle_write_java()
635 uprv_strcpy(className, bName); in bundle_write_java()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.cpp2080 bool glslcode=0, glslfile=0, bName=0; in ParseShader() local
2141 if(bName) in ParseShader()
2156 bName = true; in ParseShader()
2245 if(!bName) in ParseShader()
2433 bool bName = false; in ParseEffect() local
2545 if(bName) in ParseEffect()
2559 bName = true; in ParseEffect()
2618 if(!bName) in ParseEffect()