Searched refs:bName (Results 1 – 6 of 6) sorted by relevance
16 Name 16 "bName"20 Decorate 16(bName) DescriptorSet 021 Decorate 16(bName) Binding 034 16(bName): 15(ptr) Variable Uniform42 19: 18(ptr) AccessChain 16(bName) 17
29 Name 79 "bName"46 Decorate 79(bName) DescriptorSet 047 Decorate 79(bName) Binding 076 79(bName): 78(ptr) Variable Uniform88 84: 83(ptr) AccessChain 79(bName) 3494 91: 90(ptr) AccessChain 79(bName) 39
6 } bName;27 gl_Position = vec4(mxv(bName.m4, v3) + xf(bName.m3, v3), 1.0);
7 uniform b { int i; } bName;11 fcolor[bName.i] = Color;
91 static const char* bName=NULL; variable632 bName = (bundleName==NULL) ? "LocaleElements" : bundleName; in bundle_write_java()635 uprv_strcpy(className, bName); in bundle_write_java()
2080 bool glslcode=0, glslfile=0, bName=0; in ParseShader() local2141 if(bName) in ParseShader()2156 bName = true; in ParseShader()2245 if(!bName) in ParseShader()2433 bool bName = false; in ParseEffect() local2545 if(bName) in ParseEffect()2559 bName = true; in ParseEffect()2618 if(!bName) in ParseEffect()