Searched refs:bShaderCompiled (Results 1 – 2 of 2) sorted by relevance
370 GLint bShaderCompiled; in WinMain() local371 glGetShaderiv(uiFragShader, GL_COMPILE_STATUS, &bShaderCompiled); in WinMain()373 if (!bShaderCompiled) in WinMain()395 glGetShaderiv(uiVertShader, GL_COMPILE_STATUS, &bShaderCompiled); in WinMain()396 if (!bShaderCompiled) in WinMain()
41 GLint bShaderCompiled; in createShader() local47 glGetShaderiv(shader, GL_COMPILE_STATUS, &bShaderCompiled); in createShader()48 if (!bShaderCompiled) in createShader()