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Searched refs:bShaderCompiled (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp370 GLint bShaderCompiled; in WinMain() local
371 glGetShaderiv(uiFragShader, GL_COMPILE_STATUS, &bShaderCompiled); in WinMain()
373 if (!bShaderCompiled) in WinMain()
395 glGetShaderiv(uiVertShader, GL_COMPILE_STATUS, &bShaderCompiled); in WinMain()
396 if (!bShaderCompiled) in WinMain()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c41 GLint bShaderCompiled; in createShader() local
47 glGetShaderiv(shader, GL_COMPILE_STATUS, &bShaderCompiled); in createShader()
48 if (!bShaderCompiled) in createShader()