Searched refs:bStartExtend (Results 1 – 1 of 1) sorted by relevance
126 bool bStartExtend = false; in DrawAxialShading() local130 bStartExtend = !!pArray->GetIntegerAt(0); in DrawAxialShading()174 if (!bStartExtend) in DrawAxialShading()213 bool bStartExtend = false; in DrawRadialShading() local217 bStartExtend = !!pArray->GetIntegerAt(0); in DrawRadialShading()287 if (s1 >= 0 || bStartExtend) { in DrawRadialShading()305 if (!bStartExtend) { in DrawRadialShading()