Searched refs:b_unit (Results 1 – 1 of 1) sorted by relevance
457 float b_unit = (b[end_index] - b[start_index]) / (max_x - min_x); in DrawGouraud() local460 float B = b[start_index] + (start_x - min_x) * b_unit; in DrawGouraud()464 B += b_unit; in DrawGouraud()