Searched refs:backbufferWidth (Results 1 – 2 of 2) sorted by relevance
286 const int backbufferWidth = m_context.getRenderTarget().getWidth(); in iterate() local289 gl.viewport(0, 0, backbufferWidth, backbufferHeight); in iterate()297 tcu::Surface pixels(backbufferWidth, backbufferHeight); in iterate()302 for (int x = 0; x < backbufferWidth; x++) in iterate()305 if (x < backbufferWidth / 2) in iterate()312 else if (x > backbufferWidth / 2) in iterate()
86 bool reset(int backbufferWidth, int backbufferHeight);