Searched refs:bankBit0 (Results 1 – 2 of 2) sorted by relevance
2525 UINT_32 bankBit0 = 0; in HwlComputeSurfaceCoord2DFromBankPipe() local2547 bankBit0 = yBitTemp ^ x5; in HwlComputeSurfaceCoord2DFromBankPipe()2548 x4 = bankBit00 ^ x5 ^ bankBit0; in HwlComputeSurfaceCoord2DFromBankPipe()2585 bankBit0 = yBitTemp ^ x6; in HwlComputeSurfaceCoord2DFromBankPipe()2586 x4 = bankBit00 ^ x5 ^ bankBit0; in HwlComputeSurfaceCoord2DFromBankPipe()2617 UINT_32 bankBit0 = _BIT(bank, 0); in HwlPreAdjustBank() local2621 bankBit0 = bankBit0 ^ x4 ^ x5; in HwlPreAdjustBank()2622 bank |= bankBit0; in HwlPreAdjustBank()
2966 UINT_32 bankBit0 = 0; in ComputeBankFromCoord() local2992 bankBit0 = x3 ^ y6; in ComputeBankFromCoord()2998 bankBit0 = x3 ^ y5; in ComputeBankFromCoord()3003 bankBit0 = x3 ^ y4; in ComputeBankFromCoord()3007 bankBit0 = x3 ^ y3; in ComputeBankFromCoord()3014 bank = bankBit0 | (bankBit1 << 1) | (bankBit2 << 2) | (bankBit3 << 3); in ComputeBankFromCoord()