Searched refs:bankRotation (Results 1 – 1 of 1) sorted by relevance
2501 UINT_32 bankRotation = ComputeBankRotation(tileMode, in ComputeSurfaceCoord2DFromBankPipe() local2531 bank ^= bankRotation * (slice / microTileThickness) + bankSwizzle; in ComputeSurfaceCoord2DFromBankPipe()2537 bank ^= bankRotation * (slice / microTileThickness) / numPipes + bankSwizzle; in ComputeSurfaceCoord2DFromBankPipe()2872 UINT_32 bankRotation; in ComputeSliceTileSwizzle() local2878 bankRotation = ComputeBankRotation(tileMode, numBanks, numPipes); in ComputeSliceTileSwizzle()2890 bankSwizzle += firstSlice * bankRotation; in ComputeSliceTileSwizzle()2897 bankSwizzle += firstSlice * bankRotation / numPipes; in ComputeSliceTileSwizzle()