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Searched refs:baseTypePtrID (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1662 uint32_t baseTypePtrID; in ValidateShaderStageInputOutputLimits() member
1702 var.baseTypePtrID = insn.word(1); in ValidateShaderStageInputOutputLimits()
1720 …if (VariableIsBuiltIn(src, src->get_def(var.baseTypePtrID).word(3), builtInBlockIDs, builtInIDs)) { in ValidateShaderStageInputOutputLimits()
1725 numCompIn += GetComponentsConsumedByType(src, var.baseTypePtrID, false); in ValidateShaderStageInputOutputLimits()
1727 numCompOut += GetComponentsConsumedByType(src, var.baseTypePtrID, false); in ValidateShaderStageInputOutputLimits()