Searched refs:baseTypePtrID (Results 1 – 1 of 1) sorted by relevance
1662 uint32_t baseTypePtrID; in ValidateShaderStageInputOutputLimits() member1702 var.baseTypePtrID = insn.word(1); in ValidateShaderStageInputOutputLimits()1720 …if (VariableIsBuiltIn(src, src->get_def(var.baseTypePtrID).word(3), builtInBlockIDs, builtInIDs)) { in ValidateShaderStageInputOutputLimits()1725 numCompIn += GetComponentsConsumedByType(src, var.baseTypePtrID, false); in ValidateShaderStageInputOutputLimits()1727 numCompOut += GetComponentsConsumedByType(src, var.baseTypePtrID, false); in ValidateShaderStageInputOutputLimits()