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Searched refs:basicIterations (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp1783 …const vector<GatherArgs> basicIterations = generateBasic2DCaseIterations(m_gatherType, m_textureFo… in generateIterations() local
1791 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations()
1794 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()
1801 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations()
1803 …if (isDepthFormat(m_textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4) in generateIterations()
1806 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()
1918 …const vector<GatherArgs> basicIterations = generateBasic2DCaseIterations(m_gatherType, m_textureFo… in generateIterations() local
1927 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations()
1930 m_iterations.back().gatherArgs = basicIterations[basicNdx]; in generateIterations()
1937 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateIterations()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp1830 …const vector<GatherArgs> basicIterations = generateBasic2DCaseIterations(gatherType, textureFormat… in generate2DArrayCaseIterations() local
1839 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generate2DArrayCaseIterations()
1842 iterations.back().gatherArgs = basicIterations[basicNdx]; in generate2DArrayCaseIterations()
1849 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generate2DArrayCaseIterations()
1851 … if (isDepthFormat(textureFormat) || basicIterations[basicNdx].componentNdx == (layerNdx + 2) % 4) in generate2DArrayCaseIterations()
1854 iterations.back().gatherArgs = basicIterations[basicNdx]; in generate2DArrayCaseIterations()
2041 …const vector<GatherArgs> basicIterations = generateBasic2DCaseIterations(gatherType, textureFormat… in generateCubeCaseIterations() local
2051 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateCubeCaseIterations()
2054 iterations.back().gatherArgs = basicIterations[basicNdx]; in generateCubeCaseIterations()
2061 for (int basicNdx = 0; basicNdx < (int)basicIterations.size(); basicNdx++) in generateCubeCaseIterations()
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