Searched refs:basic_size (Results 1 – 1 of 1) sorted by relevance
241 const GLuint basic_size = GetTypeSize(m_basic_type); in GenerateDataPacked() local243 const GLuint size = basic_size * n_elements; in GenerateDataPacked()423 const GLuint basic_size = GetTypeSize(m_basic_type); in GetGLSLConstructor() local425 const GLuint column_stride = m_n_rows * basic_size; in GetGLSLConstructor()8595 GLuint basic_size = Utils::Type::GetTypeSize(type.m_basic_type); in test() local8603 const GLuint second_offset = type.GetActualOffset(base_stride, basic_size / 2); in test()8621 const GLuint eigth_offset = type.GetActualOffset(seventh_offset + base_stride, 8 * basic_size); in test()8646 sprintf(buffer, "%d", basic_size); in test()10567 GLuint basic_size = Utils::Type::GetTypeSize(type.m_basic_type); in test() local10575 const GLuint second_offset = type.GetActualOffset(base_stride, basic_size / 2); in test()[all …]