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Searched refs:bbEnd (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DSplitter.cpp233 bbEnd = loop.block_end(); in copyRanges() local
234 bbItr != bbEnd; ++bbItr) { in copyRanges()
344 for (MachineFunction::iterator bbItr = mf->begin(), bbEnd = mf->end(); in dumpOddTerminators() local
345 bbItr != bbEnd; ++bbItr) { in dumpOddTerminators()
/external/swiftshader/third_party/LLVM/lib/Analysis/
DPathNumbering.cpp377 bbEnd = currentNode->getBlock()->end(); bbCurrent != bbEnd; in buildNode() local