Searched refs:bbId (Results 1 – 1 of 1) sorted by relevance
586 const int bbId = bb->getId(); in insertTextureBarriers() local590 limitT[bbId].min = MAX2(limitT[bbId].min, limitB[inId].min); in insertTextureBarriers()591 limitT[bbId].max = MAX2(limitT[bbId].max, limitB[inId].max); in insertTextureBarriers()594 if (limitS[bbId].max == std::numeric_limits<int>::max()) { in insertTextureBarriers()596 limitB[bbId].min = limitT[bbId].min + limitS[bbId].min; in insertTextureBarriers()597 limitB[bbId].max = limitT[bbId].max + limitS[bbId].min; in insertTextureBarriers()600 limitB[bbId].min = MIN2(limitS[bbId].max, in insertTextureBarriers()601 limitT[bbId].min + limitS[bbId].min); in insertTextureBarriers()602 limitB[bbId].max = MIN2(limitS[bbId].max, in insertTextureBarriers()603 limitT[bbId].max + limitS[bbId].min); in insertTextureBarriers()