Searched refs:bcmd (Results 1 – 2 of 2) sorted by relevance
89 setenv bcmd "100 run bcmd
1061 SVGA3dCmdDXBindShader *bcmd; in SVGA3D_vgpu10_DefineAndBindShader() local1063 sizeof(*dcmd) + sizeof(*bcmd); in SVGA3D_vgpu10_DefineAndBindShader()1082 header->size = sizeof(*bcmd); in SVGA3D_vgpu10_DefineAndBindShader()1083 bcmd = (SVGA3dCmdDXBindShader *)(header + 1); in SVGA3D_vgpu10_DefineAndBindShader()1085 bcmd->cid = swc->cid; in SVGA3D_vgpu10_DefineAndBindShader()1086 swc->shader_relocation(swc, NULL, &bcmd->mobid, in SVGA3D_vgpu10_DefineAndBindShader()1087 &bcmd->offsetInBytes, gbshader, 0); in SVGA3D_vgpu10_DefineAndBindShader()1089 bcmd->shid = shaderId; in SVGA3D_vgpu10_DefineAndBindShader()