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Searched refs:bestPhys (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DCalcSpillWeights.cpp100 float bestPhys = 0, bestVirt = 0; in CalculateWeightAndHint() local
146 if (hweight > bestPhys && LIS.isAllocatable(hint)) in CalculateWeightAndHint()
147 bestPhys = hweight, hintPhys = hint; in CalculateWeightAndHint()
/external/llvm/lib/CodeGen/
DCalcSpillWeights.cpp142 float bestPhys = 0, bestVirt = 0; in calculateSpillWeightAndHint() local
194 if (hweight > bestPhys && mri.isAllocatable(hint)) { in calculateSpillWeightAndHint()
195 bestPhys = hweight; in calculateSpillWeightAndHint()