Searched refs:bestVirt (Results 1 – 2 of 2) sorted by relevance
100 float bestPhys = 0, bestVirt = 0; in CalculateWeightAndHint() local149 if (hweight > bestVirt) in CalculateWeightAndHint()150 bestVirt = hweight, hintVirt = hint; in CalculateWeightAndHint()
142 float bestPhys = 0, bestVirt = 0; in calculateSpillWeightAndHint() local199 if (hweight > bestVirt) { in calculateSpillWeightAndHint()200 bestVirt = hweight; in calculateSpillWeightAndHint()