Searched refs:bezier_arc_angle_epsilon (Results 1 – 1 of 1) sorted by relevance
99 const float bezier_arc_angle_epsilon = 0.01f; in AddArc() local124 if (total_sweep <= sweep_angle + bezier_arc_angle_epsilon) { in AddArc()132 if (total_sweep >= sweep_angle - bezier_arc_angle_epsilon) { in AddArc()