/external/deqp/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 164 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest() 184 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsWithRenderToMipmapTest() 197 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest() 233 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest() 257 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest() 288 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTex2DAttachmentTest() 305 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTexCubeAttachmentTest() 321 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidRboAttachmentTest() 337 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachNamesTest() 382 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryEmptyFboTest() [all …]
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D | es2fFboRenderTest.cpp | 422 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer() 473 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer() 486 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness() 488 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness() 672 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() 700 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 790 ctx.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() 808 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 887 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); in render() 897 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render() [all …]
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D | es2fMultisampledRenderToTextureTests.cpp | 93 gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer); in iterate() 128 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 159 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest() 172 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest() 208 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest() 232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest() 263 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTex2DAttachmentTest() 280 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTexCubeAttachmentTest() 296 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidRboAttachmentTest() 312 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachNamesTest() 357 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryEmptyFboTest() 374 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryTex2DTest() [all …]
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D | es3fFboRenderTest.cpp | 263 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer() 316 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer() 328 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness() 330 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness() 559 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render() 593 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() 653 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render() 672 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); in render() 691 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render() 726 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render() [all …]
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D | es3fShaderPrecisionTests.cpp | 258 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 264 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init() 354 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate() 424 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 511 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 517 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init() 570 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate() 618 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 705 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 711 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init() [all …]
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D | es3fMultiviewTests.cpp | 122 gl.bindFramebuffer(GL_FRAMEBUFFER, m_multiviewFbo); in setupFramebufferObjects() 276 gl.bindFramebuffer(GL_FRAMEBUFFER, m_multiviewFbo); in iterate() 288 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in iterate()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderBlitting.cpp | 183 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_draw_id); in iterate() 227 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 228 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit() 285 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering() 286 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering() 319 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering() 320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering() 353 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering() 354 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering()
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D | esextcGeometryShaderLayeredFBO.cpp | 57 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in checkFBOCompleteness() 143 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_a); in initFBOs() 155 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_b); in initFBOs() 169 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_c); in initFBOs() 182 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_d); in initFBOs() 450 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[0]); in iterate() 475 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[1]); in iterate() 500 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[2]); in iterate() 521 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[3]); in iterate() 623 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() [all …]
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D | esextcGeometryShaderLayeredRendering.cpp | 410 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fbo_id); in iterate() 414 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fbo_id); in iterate() 418 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fbo_id); in iterate() 422 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_AR… in iterate() 445 gl.bindFramebuffer(GL_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate() 557 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate() 558 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); in iterate() 577 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo_id); in iterate() 583 gl.bindFramebuffer(GL_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate() 633 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit()
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D | esextcGeometryShaderClipping.cpp | 112 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit() 193 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 216 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.cpp | 283 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 309 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate() 555 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 563 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_char_id); in iterate() 662 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_id); in iterate() 705 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate() 987 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 1042 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate() 1335 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate() 1359 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 500 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexImage]); in createTextures() 511 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRender]); in createTextures() 520 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderInitStencil]); in createTextures() 532 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderDepthStep]); in createTextures() 543 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderStencilStep]); in createTextures() 553 gl.bindFramebuffer(GL_FRAMEBUFFER, m_defaultFBO); in createTextures() 784 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRender]); in renderToTextures() 800 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderInitStencil]); in renderToTextures() 810 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderDepthStep]); in renderToTextures() 821 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderStencilStep]); in renderToTextures() [all …]
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D | glcPolygonOffsetClampTests.cpp | 200 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 222 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboReadback); in init() 237 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit() 355 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in test() 383 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in test() 398 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in test() 462 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboReadback); in readDepthValue() 492 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in readDepthValue()
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D | glcSampleVariablesTests.cpp | 310 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate() 380 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 392 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate() 528 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 620 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate() 682 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 697 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate() 833 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 192 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 230 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 257 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init() 475 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in drawOneIteration() 514 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in drawOneIteration() 540 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); in drawOneIteration() 541 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() 547 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() 551 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in drawOneIteration() 590 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in drawOneIteration() [all …]
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D | es31fAdvancedBlendTests.cpp | 292 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 307 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init() 313 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init() 342 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit() 518 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in iterate() 522 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in iterate() 529 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in iterate()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cPostDepthCoverageTests.cpp | 224 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit() 307 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebufferMS); in init() 317 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init() 414 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebufferMS); in iterate() 469 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in iterate() 473 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate()
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D | gl4cES31CompatibilitySampleVariablesTests.cpp | 308 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate() 378 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 390 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate() 526 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 621 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate() 683 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate() 698 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate() 834 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferOperations.cpp | 426 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterateSecondPhase() 501 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterateSecondPhase() 509 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in iterateSecondPhase() 510 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in iterateSecondPhase() 691 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinitSecondPhase() 692 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinitSecondPhase() 869 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb_fbo_id); in initializeBufferObjectData() 955 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fb_fbo_id); in initializeBufferObjectData() 986 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in initializeBufferObjectData() 987 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in initializeBufferObjectData() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cFramebufferNoAttachmentsTests.cpp | 143 gl.bindFramebuffer(target, m_fbo); in begin_fbo_no_attachments() 156 gl.bindFramebuffer(target, m_fbo); in begin_fbo_with_multisample_renderbuffer() 181 gl.bindFramebuffer(target, 0); in end_fbo() 575 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer); in iterate() 606 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in iterate() 607 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer); in iterate()
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D | es31cTextureStorageMultisampleGetMultisamplefvTests.cpp | 229 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 248 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 287 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
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D | es31cTextureStorageMultisampleDependenciesTests.cpp | 233 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 390 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 485 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 583 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 720 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 783 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 905 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 965 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() 1244 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_id); in initInternals() 1394 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_id); in initInternals() [all …]
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 184 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); in iterate() 185 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo_id); in iterate() 401 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst_id); in iterate() 402 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src_id); in iterate() 829 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in iterate() 830 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in iterate() 1188 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in iterate() 1189 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in iterate() 1287 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit() 1559 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 238 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); in configureLayeredFramebufferAttachment() 287 gl.bindFramebuffer(framebuffer_target, m_framebuffer_object_id); in configureNonLayeredFramebufferAttachment() 790 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); in releaseAndDetachTextureObject() 838 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in testLayeredRendering() 843 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id); in testLayeredRendering() 953 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in testNonLayeredRendering() 959 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id); in testNonLayeredRendering()
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