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Searched refs:bindFramebuffer (Results 1 – 25 of 187) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fFboApiTest.cpp164 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest()
184 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsWithRenderToMipmapTest()
197 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest()
233 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest()
257 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest()
288 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTex2DAttachmentTest()
305 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTexCubeAttachmentTest()
321 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidRboAttachmentTest()
337 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachNamesTest()
382 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryEmptyFboTest()
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Des2fFboRenderTest.cpp422 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer()
473 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer()
486 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness()
488 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness()
672 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render()
700 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
790 ctx.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render()
808 ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
887 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); in render()
897 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render()
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Des2fMultisampledRenderToTextureTests.cpp93 gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer); in iterate()
128 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in iterate()
/external/deqp/modules/gles3/functional/
Des3fFboApiTests.cpp159 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest()
172 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest()
208 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest()
232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest()
263 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTex2DAttachmentTest()
280 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidTexCubeAttachmentTest()
296 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in invalidRboAttachmentTest()
312 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachNamesTest()
357 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryEmptyFboTest()
374 ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); in attachmentQueryTex2DTest()
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Des3fFboRenderTest.cpp263 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in Framebuffer()
316 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in Framebuffer()
328 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in checkCompleteness()
330 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); in checkCompleteness()
559 context.bindFramebuffer(GL_FRAMEBUFFER, fbo.getFramebuffer()); in render()
593 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
653 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render()
672 context.bindFramebuffer(GL_FRAMEBUFFER, fboA.getFramebuffer()); in render()
691 context.bindFramebuffer(GL_FRAMEBUFFER, fboB.getFramebuffer()); in render()
726 context.bindFramebuffer(GL_FRAMEBUFFER, 0); in render()
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Des3fShaderPrecisionTests.cpp258 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init()
264 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init()
354 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate()
424 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
511 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init()
517 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init()
570 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate()
618 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
705 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init()
711 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in init()
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Des3fMultiviewTests.cpp122 gl.bindFramebuffer(GL_FRAMEBUFFER, m_multiviewFbo); in setupFramebufferObjects()
276 gl.bindFramebuffer(GL_FRAMEBUFFER, m_multiviewFbo); in iterate()
288 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in iterate()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderBlitting.cpp183 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_draw_id); in iterate()
227 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
228 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit()
285 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering()
286 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering()
319 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering()
320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering()
353 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering()
354 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering()
DesextcGeometryShaderLayeredFBO.cpp57 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in checkFBOCompleteness()
143 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_a); in initFBOs()
155 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_b); in initFBOs()
169 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_c); in initFBOs()
182 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id_d); in initFBOs()
450 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[0]); in iterate()
475 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[1]); in iterate()
500 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[2]); in iterate()
521 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_ids[3]); in iterate()
623 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate()
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DesextcGeometryShaderLayeredRendering.cpp410 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fbo_id); in iterate()
414 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fbo_id); in iterate()
418 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fbo_id); in iterate()
422 …gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_AR… in iterate()
445 gl.bindFramebuffer(GL_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate()
557 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate()
558 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); in iterate()
577 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo_id); in iterate()
583 gl.bindFramebuffer(GL_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate()
633 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit()
DesextcGeometryShaderClipping.cpp112 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit()
193 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate()
216 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
DesextcGeometryShaderLayeredFramebuffer.cpp283 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate()
309 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate()
555 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
563 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_char_id); in iterate()
662 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_id); in iterate()
705 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate()
987 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate()
1042 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate()
1335 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterate()
1359 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp500 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexImage]); in createTextures()
511 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRender]); in createTextures()
520 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderInitStencil]); in createTextures()
532 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderDepthStep]); in createTextures()
543 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderStencilStep]); in createTextures()
553 gl.bindFramebuffer(GL_FRAMEBUFFER, m_defaultFBO); in createTextures()
784 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRender]); in renderToTextures()
800 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderInitStencil]); in renderToTextures()
810 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderDepthStep]); in renderToTextures()
821 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderStencilStep]); in renderToTextures()
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DglcPolygonOffsetClampTests.cpp200 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
222 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboReadback); in init()
237 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit()
355 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in test()
383 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in test()
398 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in test()
462 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboReadback); in readDepthValue()
492 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in readDepthValue()
DglcSampleVariablesTests.cpp310 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate()
380 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
392 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate()
528 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
620 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate()
682 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
697 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate()
833 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp192 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
230 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
257 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init()
475 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in drawOneIteration()
514 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in drawOneIteration()
540 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo); in drawOneIteration()
541 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
547 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
551 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in drawOneIteration()
590 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in drawOneIteration()
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Des31fAdvancedBlendTests.cpp292 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
307 gl.bindFramebuffer(GL_FRAMEBUFFER, m_resolveFbo); in init()
313 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in init()
342 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit()
518 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFbo); in iterate()
522 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_resolveFbo); in iterate()
529 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl4cPostDepthCoverageTests.cpp224 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in deinit()
307 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebufferMS); in init()
317 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in init()
414 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebufferMS); in iterate()
469 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); in iterate()
473 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); in iterate()
Dgl4cES31CompatibilitySampleVariablesTests.cpp308 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate()
378 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
390 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate()
526 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
621 gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); in iterate()
683 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
698 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); in iterate()
834 gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp426 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id); in iterateSecondPhase()
501 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterateSecondPhase()
509 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in iterateSecondPhase()
510 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in iterateSecondPhase()
691 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinitSecondPhase()
692 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinitSecondPhase()
869 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb_fbo_id); in initializeBufferObjectData()
955 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fb_fbo_id); in initializeBufferObjectData()
986 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in initializeBufferObjectData()
987 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in initializeBufferObjectData()
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/external/deqp/external/openglcts/modules/gles31/
Des31cFramebufferNoAttachmentsTests.cpp143 gl.bindFramebuffer(target, m_fbo); in begin_fbo_no_attachments()
156 gl.bindFramebuffer(target, m_fbo); in begin_fbo_with_multisample_renderbuffer()
181 gl.bindFramebuffer(target, 0); in end_fbo()
575 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer); in iterate()
606 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in iterate()
607 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer); in iterate()
Des31cTextureStorageMultisampleGetMultisamplefvTests.cpp229 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
248 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
287 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
Des31cTextureStorageMultisampleDependenciesTests.cpp233 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
390 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
485 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
583 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
720 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
783 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
905 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
965 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
1244 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_id); in initInternals()
1394 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo_id); in initInternals()
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Des31cTextureStorageMultisampleFunctionalTests.cpp184 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_fbo_id); in iterate()
185 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo_id); in iterate()
401 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_dst_id); in iterate()
402 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src_id); in iterate()
829 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in iterate()
830 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in iterate()
1188 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in iterate()
1189 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in iterate()
1287 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in deinit()
1559 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_id); in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayColorDepthAttachments.cpp238 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); in configureLayeredFramebufferAttachment()
287 gl.bindFramebuffer(framebuffer_target, m_framebuffer_object_id); in configureNonLayeredFramebufferAttachment()
790 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_framebuffer_object_id); in releaseAndDetachTextureObject()
838 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in testLayeredRendering()
843 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id); in testLayeredRendering()
953 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in testNonLayeredRendering()
959 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id); in testNonLayeredRendering()

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