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Searched refs:bindNdx (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp1138 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders() local
1140 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()
1142 …< (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindN… in generateShaders()
1281 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders() local
1283 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()
1285 …< (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindN… in generateShaders()
1495 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders() local
1497 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()
1499 …< (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindN… in generateShaders()
1605 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders() local
[all …]
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp706 for (int bindNdx = 0; bindNdx < (int)preAttachBind.size(); bindNdx++) in runTest() local
707 activeBindings[preAttachBind[bindNdx].getAttributeName()] = preAttachBind[bindNdx].getLocation(); in runTest()
709 for (int bindNdx = 0; bindNdx < (int)preLinkBind.size(); bindNdx++) in runTest() local
710 activeBindings[preLinkBind[bindNdx].getAttributeName()] = preLinkBind[bindNdx].getLocation(); in runTest()
758 for (int bindNdx = 0; bindNdx < (int)postLinkBind.size(); bindNdx++) in runTest() local
759 activeBindings[postLinkBind[bindNdx].getAttributeName()] = postLinkBind[bindNdx].getLocation(); in runTest()
/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
DvktSparseResourcesShaderIntrinsicsBase.cpp396 for (deUint32 bindNdx = 0u; bindNdx < metadataBindCount; ++bindNdx) in iterate() local
400 …metadataAspectRequirements.imageMipTailOffset + bindNdx * metadataAspectRequirements.imageMipTailS… in iterate()