Searched refs:bindNdx (Results 1 – 3 of 3) sorted by relevance
1138 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders() local1140 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()1142 …< (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindN… in generateShaders()1281 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders() local1283 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()1285 …< (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindN… in generateShaders()1495 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders() local1497 …shaderBody << " " << (bindNdx == 0 ? "if" : "else if") << " (u_arrayNdx == " << de::toString(bindN… in generateShaders()1499 …< (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindN… in generateShaders()1605 for (int bindNdx = 0; bindNdx < m_numBindings; ++bindNdx) in generateShaders() local[all …]
706 for (int bindNdx = 0; bindNdx < (int)preAttachBind.size(); bindNdx++) in runTest() local707 activeBindings[preAttachBind[bindNdx].getAttributeName()] = preAttachBind[bindNdx].getLocation(); in runTest()709 for (int bindNdx = 0; bindNdx < (int)preLinkBind.size(); bindNdx++) in runTest() local710 activeBindings[preLinkBind[bindNdx].getAttributeName()] = preLinkBind[bindNdx].getLocation(); in runTest()758 for (int bindNdx = 0; bindNdx < (int)postLinkBind.size(); bindNdx++) in runTest() local759 activeBindings[postLinkBind[bindNdx].getAttributeName()] = postLinkBind[bindNdx].getLocation(); in runTest()
396 for (deUint32 bindNdx = 0u; bindNdx < metadataBindCount; ++bindNdx) in iterate() local400 …metadataAspectRequirements.imageMipTailOffset + bindNdx * metadataAspectRequirements.imageMipTailS… in iterate()