Searched refs:bindTexImage (Results 1 – 17 of 17) sorted by relevance
/external/swiftshader/src/OpenGL/libEGL/ |
D | Context.hpp | 35 virtual void bindTexImage(gl::Surface *surface) = 0;
|
D | libEGL.cpp | 706 context->bindTexImage(eglSurface); in BindTexImage()
|
/external/deqp/framework/egl/wrapper/ |
D | eglwFunctions.inl | 7 eglBindTexImageFunc bindTexImage; variable
|
D | eglwInitCore.inl | 7 dst->bindTexImage = (eglBindTexImageFunc) loader->get("eglBindTexImage");
|
D | eglwFuncPtrLibraryImpl.inl | 12 EGLBoolean FuncPtrLibrary::bindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer) const function in FuncPtrLibrary 14 return m_egl.bindTexImage(dpy, surface, buffer);
|
D | eglwFuncPtrLibraryDecl.inl | 7 EGLBoolean bindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer) const;
|
D | eglwLibrary.inl | 7 virtual EGLBoolean bindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer) con…
|
D | eglwImpl.inl | 20 return egl->bindTexImage(dpy, surface, buffer);
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.h | 150 void bindTexImage(gl::Surface *surface);
|
D | Texture.cpp | 440 void Texture2D::bindTexImage(gl::Surface *surface) in bindTexImage() function in es1::Texture2D
|
D | Context.h | 511 void bindTexImage(gl::Surface *surface) override;
|
D | Context.cpp | 3121 void Context::bindTexImage(gl::Surface *surface) in bindTexImage() function in es1::Context 3127 textureObject->bindTexImage(surface); in bindTexImage()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 226 void bindTexImage(gl::Surface *surface);
|
D | Context.h | 694 void bindTexImage(gl::Surface *surface) override;
|
D | Texture.cpp | 558 void Texture2D::bindTexImage(gl::Surface *surface) in bindTexImage() function in es2::Texture2D
|
D | Context.cpp | 4333 void Context::bindTexImage(gl::Surface *surface) in bindTexImage() function in es2::Context 4340 textureObject->bindTexImage(surface); in bindTexImage()
|
/external/deqp/framework/egl/ |
D | egluCallLogWrapper.inl | 21 eglw::EGLBoolean returnValue = m_egl.bindTexImage(dpy, surface, buffer);
|