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Searched refs:bindToMipmapTexture (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/glx/
Dglxconfig.c180 *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE : in glx_config_get()
254 (*next)->bindToMipmapTexture = GLX_DONT_CARE; in glx_config_create_list()
Dglxconfig.h100 GLint bindToMipmapTexture; member
Ddri_common.c249 bindToMipmapTexture),
Dglxext.c563 config->bindToMipmapTexture = *bp++; in __glXInitializeVisualConfigFromTags()
/external/mesa3d/src/mesa/drivers/dri/common/
Dutils.c309 modes->bindToMipmapTexture = GL_FALSE; in driCreateConfigs()
397 __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
/external/mesa3d/src/mesa/main/
Dmtypes.h260 GLint bindToMipmapTexture; member