Searched refs:bindToMipmapTexture (Results 1 – 6 of 6) sorted by relevance
180 *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE : in glx_config_get()254 (*next)->bindToMipmapTexture = GLX_DONT_CARE; in glx_config_create_list()
100 GLint bindToMipmapTexture; member
249 bindToMipmapTexture),
563 config->bindToMipmapTexture = *bp++; in __glXInitializeVisualConfigFromTags()
309 modes->bindToMipmapTexture = GL_FALSE; in driCreateConfigs()397 __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
260 GLint bindToMipmapTexture; member