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Searched refs:bindVertexArray (Results 1 – 25 of 161) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fLifetimeTests.cpp136 gl.bindVertexArray(vao); in draw()
152 gl.bindVertexArray(0); in draw()
160 gl.bindVertexArray(vao); in setPos()
164 gl.bindVertexArray(0); in setPos()
281 gl().bindVertexArray(varr); in getAttachment()
283 gl().bindVertexArray(0); in getAttachment()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderInput.cpp386 gl.bindVertexArray(m_vertex_array_object_id); in initTest()
502 gl.bindVertexArray(0); in deinit()
647 gl.bindVertexArray(m_vertex_array_object_id); in init()
729 gl.bindVertexArray(0); in deinit()
966 gl.bindVertexArray(m_vertex_array_object_id); in init()
1088 gl.bindVertexArray(0); in deinit()
1237 gl.bindVertexArray(m_vertex_array_object_id); in init()
1313 gl.bindVertexArray(0); in deinit()
DesextcGeometryShaderClipping.cpp113 gl.bindVertexArray(0); in deinit()
200 gl.bindVertexArray(m_vao_id); in iterate()
DesextcGeometryShaderPrimitiveQueries.cpp273 gl.bindVertexArray(0); in deinit()
362 gl.bindVertexArray(m_vao_id); in iterate()
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp145 gl.bindVertexArray(0); in deinit()
318 gl.bindVertexArray(m_vao_id); in iterate()
DesextcGeometryShaderOutput.cpp365 gl.bindVertexArray(m_vao_id); in initTest()
429 gl.bindVertexArray(0); in deinit()
DesextcGeometryShaderBlitting.cpp79 gl.bindVertexArray(m_vao_id); in iterate()
226 gl.bindVertexArray(0); in deinit()
DesextcGeometryShaderAdjacency.cpp177 gl.bindVertexArray(0); in deinit()
354 gl.bindVertexArray(m_vao_id); in iterate()
DesextcGeometryShaderNonarrayInput.cpp375 gl.bindVertexArray(m_vao_id); in iterate()
433 gl.bindVertexArray(0); in deinit()
DesextcGeometryShaderAPI.cpp357 gl.bindVertexArray(m_vao_id); in iterate()
1275 gl.bindVertexArray(m_vao_id); in iterate()
1674 gl.bindVertexArray(m_vao_id); in iterate()
2034 gl.bindVertexArray(m_vao_id); in iterate()
2373 gl.bindVertexArray(m_vao_id); in iterate()
2705 gl.bindVertexArray(m_vao_id); in iterate()
2914 gl.bindVertexArray(m_vao_id); in iterate()
3163 gl.bindVertexArray(m_vao_id); in iterate()
3580 gl.bindVertexArray(m_vao_id); in iterate()
3839 gl.bindVertexArray(m_vao_id); in iterate()
[all …]
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp423 gl.bindVertexArray(m_vao_id); in iterateSecondPhase()
507 gl.bindVertexArray(0); in iterateSecondPhase()
689 gl.bindVertexArray(0); in deinitSecondPhase()
862 gl.bindVertexArray(m_fb_vao_id); in initializeBufferObjectData()
984 gl.bindVertexArray(0); in initializeBufferObjectData()
1064 gl.bindVertexArray(0); in deinit()
1160 gl.bindVertexArray(m_tf_vao_id); in initializeBufferObjectData()
1226 gl.bindVertexArray(0); in initializeBufferObjectData()
1295 gl.bindVertexArray(0); in deinit()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTriangles.cpp96 gl.bindVertexArray(0); in deinit()
180 gl.bindVertexArray(m_vao_id); in initTest()
549 gl.bindVertexArray(0); in deinit()
586 gl.bindVertexArray(m_vao_id); in initTest()
806 gl.bindVertexArray(0); in deinit()
847 gl.bindVertexArray(m_vao_id); in iterate()
DesextcTessellationShaderQuads.cpp80 gl.bindVertexArray(0); in deinit()
117 gl.bindVertexArray(m_vao_id); in initTest()
334 gl.bindVertexArray(0); in deinit()
398 gl.bindVertexArray(m_vao_id); in initTest()
DesextcTessellationShaderPoints.cpp101 gl.bindVertexArray(0); in deinit()
196 gl.bindVertexArray(m_vao_id); in initTest()
636 gl.bindVertexArray(0); in deinit()
670 gl.bindVertexArray(m_vao_id); in initTest()
DesextcTessellationShaderWinding.cpp197 gl.bindVertexArray(vaoGL); in iterate()
287 gl.bindVertexArray(0); in iterate()
/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp488 gl.bindVertexArray(m_renderVao); in drawOneIteration()
510 gl.bindVertexArray(0); in drawOneIteration()
577 gl.bindVertexArray(m_resolveVao); in drawOneIteration()
594 gl.bindVertexArray(0); in drawOneIteration()
634 gl.bindVertexArray(m_resolveVao); in drawOneIteration()
661 gl.bindVertexArray(0); in drawOneIteration()
Des31fFboNoAttachmentTests.cpp127 gl.bindVertexArray(vertexArray); in checkFramebufferSize()
162 gl.bindVertexArray(0); in checkFramebufferSize()
227 gl.bindVertexArray(vertexArray); in checkFramebufferRenderable()
242 gl.bindVertexArray(0); in checkFramebufferRenderable()
/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp421 gl.bindVertexArray(vao_id); in iterate()
555 gl.bindVertexArray(0); in iterate()
591 gl.bindVertexArray(0); in iterate()
650 gl.bindVertexArray(0); in iterate()
Dgl4cStencilTexturingTests.cpp732 gl.bindVertexArray(vao_id); in draw()
775 gl.bindVertexArray(0); in draw()
792 gl.bindVertexArray(0); in draw()
1256 gl.bindVertexArray(0); in test()
1271 gl.bindVertexArray(0); in test()
Dgl4cDirectStateAccessVertexArraysTests.cpp481 gl.bindVertexArray(m_vao); in PrepareVAO()
556 gl.bindVertexArray(m_vao); in DrawAndCheck()
624 gl.bindVertexArray(0); in TurnOnAttributes()
685 gl.bindVertexArray(m_vao); in TurnOnAttributes()
1039 gl.bindVertexArray(m_vao); in PrepareVAO()
1060 gl.bindVertexArray(0); in PrepareVAO()
1125 gl.bindVertexArray(m_vao); in DrawAndCheck()
1488 gl.bindVertexArray(m_vao); in PrepareVAO()
1616 gl.bindVertexArray(0); in PrepareVAO()
1657 gl.bindVertexArray(m_vao); in DrawAndCheck()
[all …]
Dgl4cClipControlTests.cpp450 gl.bindVertexArray(m_vao); in iterate()
651 gl.bindVertexArray(m_vao); in iterate()
840 gl.bindVertexArray(m_vao); in iterate()
1013 gl.bindVertexArray(m_vao); in iterate()
1202 gl.bindVertexArray(m_vao); in iterate()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5UniformBlocksArrayIndexing.cpp121 gl.bindVertexArray(m_vao_id); in initTest()
309 gl.bindVertexArray(0); in deinit()
DesextcGPUShader5PreciseQualifier.cpp148 gl.bindVertexArray(m_vao_id); in initTest()
208 gl.bindVertexArray(0); in deinit()
DesextcGPUShader5SamplerArrayIndexing.cpp81 gl.bindVertexArray(0); in deinit()
166 gl.bindVertexArray(m_vao_id); in initTest()
DesextcGPUShader5FmaAccuracy.cpp182 gl.bindVertexArray(m_vertex_array_object_id); in initTest()
288 gl.bindVertexArray(0); in deinit()

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