Searched refs:bind_vs (Results 1 – 11 of 11) sorted by relevance
579 vc5->prog.bind_vs->num_tf_specs; in v3dX()581 (vc5->prog.bind_vs->num_tf_specs != 0 && in v3dX()589 vc5->prog.bind_vs->num_tf_specs; in v3dX()592 for (int i = 0; i < vc5->prog.bind_vs->num_tf_specs; i++) { in v3dX()594 &vc5->prog.bind_vs->tf_specs[i]); in v3dX()
438 key->base.shader_state = vc5->prog.bind_vs; in vc5_update_compiled_vs()561 vc5->prog.bind_vs = hwcso; in vc5_vp_state_bind()
173 util_blitter_save_vertex_shader(vc5->blitter, vc5->prog.bind_vs); in vc5_blitter_save()
155 struct vc5_uncompiled_shader *bind_vs, *bind_fs; member
83 void *bind_vs, *bind_fs; member
53 util_blitter_save_vertex_shader(ctx->blitter, ctx->shader.bind_vs); in etna_blit_save_state()
427 ctx->shader.bind_vs = hwcso; in etna_bind_vs_state()
118 ctx->shader.vs = etna_shader_variant(ctx->shader.bind_vs, key, &ctx->debug); in etna_get_vs()
194 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member
169 util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs); in vc4_blitter_save()
2806 key->base.shader_state = vc4->prog.bind_vs; in vc4_update_compiled_vs()2945 vc4->prog.bind_vs = hwcso; in vc4_vp_state_bind()