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Searched refs:bind_vs (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_emit.c579 vc5->prog.bind_vs->num_tf_specs; in v3dX()
581 (vc5->prog.bind_vs->num_tf_specs != 0 && in v3dX()
589 vc5->prog.bind_vs->num_tf_specs; in v3dX()
592 for (int i = 0; i < vc5->prog.bind_vs->num_tf_specs; i++) { in v3dX()
594 &vc5->prog.bind_vs->tf_specs[i]); in v3dX()
Dvc5_program.c438 key->base.shader_state = vc5->prog.bind_vs; in vc5_update_compiled_vs()
561 vc5->prog.bind_vs = hwcso; in vc5_vp_state_bind()
Dvc5_blit.c173 util_blitter_save_vertex_shader(vc5->blitter, vc5->prog.bind_vs); in vc5_blitter_save()
Dvc5_context.h155 struct vc5_uncompiled_shader *bind_vs, *bind_fs; member
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_context.h83 void *bind_vs, *bind_fs; member
Detnaviv_clear_blit.c53 util_blitter_save_vertex_shader(ctx->blitter, ctx->shader.bind_vs); in etna_blit_save_state()
Detnaviv_shader.c427 ctx->shader.bind_vs = hwcso; in etna_bind_vs_state()
Detnaviv_context.c118 ctx->shader.vs = etna_shader_variant(ctx->shader.bind_vs, key, &ctx->debug); in etna_get_vs()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_context.h194 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member
Dvc4_blit.c169 util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs); in vc4_blitter_save()
Dvc4_program.c2806 key->base.shader_state = vc4->prog.bind_vs; in vc4_update_compiled_vs()
2945 vc4->prog.bind_vs = hwcso; in vc4_vp_state_bind()